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Steam News7 January 20251y ago

Mini-Update 0.5.1: Hard mode, small fixes, controller support questions

Hello, I'd normally like to wait before pushing an update with patch notes but I'm adding a hard mode early to get some feedback. Go to the left room and interact with the little chili pepper to turn it on!

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Hello, I'd normally like to wait before pushing an update with patch notes but I'm adding a hard mode early to get some feedback. Go to the left room and interact with the little chili pepper to turn it on! Let me know if it's too hard, not hard enough, or just not fun.

What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • Compatibility
  • Balance
  • Performance
addedHello, I'd normally like to wait before pushing an update with patch notes but I'm adding a hard mode early to get some feedback. Go to the left room and interact with the little chili pepper to turn it on! Let me know if it's too hard, not hard enough, or just not fun.
changedFor controller support: The game does support it, but I've gotten feedback from players saying it doesn't. Does it not work with your controller, is the lack of button prompts too annoying to play without, or is it something else?
added///NEW -new optional Hard Mode in left room in main hub
changed///BALANCE -bargain chance caps at 80% -most sources of guard chance have reduced chances -changed mechanic of leaving combat rooms before starting -----they start closed, but you can use a key to open up the way you came
removed///TWEAKS -clicking mouse buttons no longer skips opening cutscene (thanks IronParrot)
fixed///FIXES -fixed opening cinematic not skipping when any key was pressed -fixed wounded status effect not scaling with enemy HP -fixed crash with allies on end screen

For controller support: The game does support it, but I've gotten feedback from players saying it doesn't. Does it not work with your controller, is the lack of button prompts too annoying to play without, or is it something else?

Let me know, and I'll address these problems in the next big update!

///NEW -new optional Hard Mode in left room in main hub

///BALANCE -bargain chance caps at 80% -most sources of guard chance have reduced chances -changed mechanic of leaving combat rooms before starting -----they start closed, but you can use a key to open up the way you came

///TWEAKS -clicking mouse buttons no longer skips opening cutscene (thanks IronParrot)

///FIXES -fixed opening cinematic not skipping when any key was pressed -fixed wounded status effect not scaling with enemy HP -fixed crash with allies on end screen

The chili fella in question and what he does

Source

Steam News / 7 January 2025

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