Schedule I
Steam News 14 March 20262mo ago

v0.4.4 Open Beta

Additions Added new weather system: Clear Overcast Foggy Light rain Heavy rain Lightning Added umbrella (usable only by NPCs at the moment). Added a purchasable flashlight to the hardware stores. Added more police sentr…

Update log

Full Schedule I update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes13 additions7 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Balance
addedAdded new weather system: Clear Overcast Foggy Light rain Heavy rain Lightning
addedAdded umbrella (usable only by NPCs at the moment).
addedAdded a purchasable flashlight to the hardware stores.
addedAdded more police sentry locations.
addedAdded 'setweather' command.
addedAdded 'setweatherspeed' command.
Increased warehouse worker limit10 to 12

Additions

  • Added new weather system:

    • Clear

    • Overcast

    • Foggy

    • Light rain

    • Heavy rain

    • Lightning

  • Added umbrella (usable only by NPCs at the moment).

  • Added a purchasable flashlight to the hardware stores.

  • Added more police sentry locations.

  • Added 'setweather' command.

  • Added 'setweatherspeed' command.

  • Added 'triggerlightning' command.

  • Added 'triggerdistantthunder' command.

  • Added weather-specific NPC greetings.

  • Added new UI framework in preparation for controller support (not yet enabled).

  • Added weather volume setting.

  • Added 'rainy bonus' for deals completed during rain.

Tweaks/Improvements

  • Rebuilt the day-night cycle system.

  • Changed the layout and appearance of the settings menu.

  • Police will now alternate between two locations during their sentry behaviour.

  • Increased warehouse worker limit from 10 -> 12.

  • Tweaked shadow settings for improved coverage and quality.

  • Started moving core systems into a separate assembly (ScheduleOne.Core)

  • Refactored audio code.

  • Rebuilt the equipping system to support left-hand equippables (umbrella).

  • Added more lights to various props and buildings.

  • Tweaked some overly aggressive LODs.

  • Replaced various static props with physics ones.

  • Police will no longer tase you if you're within arrest distance.

  • Marked more geometry as static for improved culling.

  • Converted several transparent materials to opaque + alpha cutoff.

  • Reduced the radius of the pathfinding obstacle of the pots, allowing employees to walk in between adjacent pots.

  • Tweaked blood splatter particles.

  • Changed vehicle drift particles.

Bug fixes

  • Fixed NPC animation resetting when switching to/from 2D impostors.

  • Fixed NPC ragdoll forces not working in some cases.

  • Fixed NPC head distortion during attack animations.

  • Fixed boot mesh clipping with feet.

  • Fixed fog being applied twice on certain objects.

  • Fixed avatar shape keys not applying to higher LOD meshes.

  • The player will no longer respawn inside the destroyed RV.

  • Fixed jukebox volume control not working.

  • Fixed missing trees in prologue.

  • Refactored some employee code to reduce stuttering.

  • Ultra settings no longer has a 2x render scale multiplier (whoops).

  • Fixed notification sound playing twice if two notifications are received in quick succession.

  • Fixed colliders blocking the knock prompt for several buildings.

  • Fixed wanted level getting reduced to 'investigating' when NPCs call the police.

  • Fixed vehicle impacts not dealing damage to NPCs.

  • Fixed a rare load ordering issue where grow lights would try to load in before suspension racks.

  • Fixed frame spike when the first vehicle pathfinding calculation occurs.

Source

Steam News / 14 March 2026

Open original