Update log
Full Schedule I update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
Additions
Added new weather system:
Clear
Overcast
Foggy
Light rain
Heavy rain
Lightning
Added umbrella (usable only by NPCs at the moment).
Added a purchasable flashlight to the hardware stores.
Added more police sentry locations.
Added 'setweather' command.
Added 'setweatherspeed' command.
Added 'triggerlightning' command.
Added 'triggerdistantthunder' command.
Added weather-specific NPC greetings.
Added new UI framework in preparation for controller support (not yet enabled).
Added weather volume setting.
Added 'rainy bonus' for deals completed during rain.
Tweaks/Improvements
Rebuilt the day-night cycle system.
Changed the layout and appearance of the settings menu.
Police will now alternate between two locations during their sentry behaviour.
Increased warehouse worker limit from 10 -> 12.
Tweaked shadow settings for improved coverage and quality.
Started moving core systems into a separate assembly (ScheduleOne.Core)
Refactored audio code.
Rebuilt the equipping system to support left-hand equippables (umbrella).
Added more lights to various props and buildings.
Tweaked some overly aggressive LODs.
Replaced various static props with physics ones.
Police will no longer tase you if you're within arrest distance.
Marked more geometry as static for improved culling.
Converted several transparent materials to opaque + alpha cutoff.
Reduced the radius of the pathfinding obstacle of the pots, allowing employees to walk in between adjacent pots.
Tweaked blood splatter particles.
Changed vehicle drift particles.
Bug fixes
Fixed NPC animation resetting when switching to/from 2D impostors.
Fixed NPC ragdoll forces not working in some cases.
Fixed NPC head distortion during attack animations.
Fixed boot mesh clipping with feet.
Fixed fog being applied twice on certain objects.
Fixed avatar shape keys not applying to higher LOD meshes.
The player will no longer respawn inside the destroyed RV.
Fixed jukebox volume control not working.
Fixed missing trees in prologue.
Refactored some employee code to reduce stuttering.
Ultra settings no longer has a 2x render scale multiplier (whoops).
Fixed notification sound playing twice if two notifications are received in quick succession.
Fixed colliders blocking the knock prompt for several buildings.
Fixed wanted level getting reduced to 'investigating' when NPCs call the police.
Fixed vehicle impacts not dealing damage to NPCs.
Fixed a rare load ordering issue where grow lights would try to load in before suspension racks.
Fixed frame spike when the first vehicle pathfinding calculation occurs.
Source
