Schedule I
Steam News 26 March 20251y ago

Post-launch Patch #2

Hey everyone, Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below. Bug fixes Fixed chemists not being able to use the Mixing Station Mk2…

Update log

Full Schedule I update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

15 fixes0 additions0 changes1 removal
  • Fixes
  • Store
  • UI and audio
fixedHere's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below.
fixedFixed chemists not being able to use the Mixing Station Mk2.
removedItems are no longer picked up when aiming at them with a gun.
fixedFixed pots sometimes not being filled by the soil pourer.
fixedFixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.
fixedFixed stations/pots not being unassigned from employees when picked up.

Here's the 2nd post-launch patch for Schedule I. I've addressed a number of bugs in this update. You can check out the full list below.

Bug fixes

  • Fixed chemists not being able to use the Mixing Station Mk2.

  • Items are no longer picked up when aiming at them with a gun.

  • Fixed pots sometimes not being filled by the soil pourer.

  • Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.

  • Fixed stations/pots not being unassigned from employees when picked up.

  • Fixed botanists getting stuck trying to pick up an item that has been removed from their supplies.

  • Fixed 'Zombifying' effects not clearing properly.

  • Fixed player appearance reverting after getting a haircut or tattoo.

  • Fixed NPCs walking through some vehicles.

  • Fixed UI getting bugged out by other players using a management clipboard.

  • Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.

  • The player should now be searched by the closest officer at a checkpoint.

  • Fixed an employee configuration error that I believe was causing black screens when sleeping.

  • Fixed employees not uninitializing themselves, causing a number of other bugs.

  • Fixed a bug causing chemists to make mixing stations unusable.

  • Fixed chemist animation not looping properly.

Apologies to anyone who has experienced any bugs - I'm going to continue releasing daily post-launch patches until all major issues are taken care of. Thank you for your patience :)

Thanks for reading, Tyler

Source

Steam News / 26 March 2025

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