Full notes
Full Scavenger SV-4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Just when you thought it was safe to go back into orbit...
Patch notes:
New Feature: Story expansion. Additional expository artifacts. You may find more clues and stories on the planet about what happened.
Improvement: The radiation clock does not actually start ticking until you leave the first room or start a game of Dungeon Road. Thanks, TheMouseMaster and others.
Improvement: Further adjustments to the name generation system. Thanks, Maxime.
Bug fix: Partial maglev units no longer disable controlled landings causing rover destruction if powered on while landing. Now safe to leave on. Thanks, Fulf and Eagell68.
- Bug fixBeating the #10 high score (but below the #9) would not award you the new #10 high score, due to a logic bug. Thanks, Eagell68.
Bug fix: The onscreen display of the final data records had a phantom "." showing up in them.
If after patching, the game fails to create worlds, or the config tool stops working, or you can't launch the game at all - it is probably a false positive from your antivirus. I've done all that I can to reduce this, but Cylance in particular still triggers a false positive. Pre-patch BuildID: 2735853 Post-patch BuildID: 2805653
Source
Changelog.gg summarizes and formats this update. How we read updates.
