Full notes
Full Scavenger SV-4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Scavenger SV-4 changes
Hi, everyone. I've just deployed the v1.05 update to you all. Patch notes:
New feature: Active Research. Research runs on the selected slot with +20% bonus speed, if you are actively using the science terminal. Thanks, charlesdegregorio.
- Gameplay adjustmentRadar ranges adjusted downward to avoid low value radars being more useful in the field than high value radars - thanks Wakandan Knuckles.
- TributeAdded a small decorative memorial easter egg for characters named SpectaKoo.
Bug fix: Embarassingly, you could launch the rover via the main terminal interface, despite pending cargo operations still requiring it - thanks, Lantantan.
Bug fix: Efficiency of "particularly efficient" power storage devices had an incorrect formula, making them be the opposite - thanks, Wakandan Knuckles.
- Bug fixFixed a bug that I don't even want to talk about, except to say that ghostrebel is a diabolical genius. Thanks, ghostrebel.
- Bug fixFixed a bug that would allow you to [redacted] the [secret] if you [censored] the [illegible]. Thanks, Deoxys; you are also a diabolical genius.
Bug fix: Objects being moved onto the rover, outside the garage, could conceivably be preinstalled in error.
Bug fix: Mortars fired in space would use the wrong colorspace, and produce bluish-purple smoke.
- Bug fixLoading a saved game, after saving another game, could result in incorrect cargo system animations persisting into the new game.
Bug fix: Altered Steam repository such that you will hopefully stop seeing the harmless "2 files repaired" message, if you validate integrity.
Still working on
Why blue smoke can show up in your cockpit. (I'd swear it can't, except that I have screenshots proving the contrary...)
Pre-patch BuildID
2612918 Post-patch BuildID: 2651673
Source
Changelog.gg summarizes and formats this update. How we read updates.
