In this update15
Full notes
Full Scarlet Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Compatibility
Scarlet Tower changes
Hi everyone,
After 5 long months of work, we're here for our biggest Scarlet Tower update. Let's go through the content list.
New world allied NPCs.
News
Maps
Scarlet Bridge Scarlet Tower
Bosses and Enemies
Vorgron Vorax (Scarlet Tower) + 24 New Enemies
Achievements
8/16 new achievements have been added.
The achievements related to map progression, killing bosses, new weapons and specific enemies will be disabled in this version, as talent instability can significantly favor certain builds. They will be unlocked in the next minor patch, within 1 week.
Weapons
Paladin Shield Holy Spear Pilgrimage Staff Holy Scepter Templar Shield Divine Armor Skeleton Staff (Summon Weapon)
Fusions
Shield of Gods Rebirth Spear Archangel Staff Clairvoyance Scepter Faith Armor Impenetrable Shield
World NPC's
Bloodmancer Blacksmith Alchemist Elementalist Templar Priest Paladin Necromancer
World Quests
8 World quests have been added.
World Talents
Over 80 new talents have been added to the leveling system.
Each talent family has:
One Mastery Three Tier 1 talents Three Tier 2 talents One Tier 3 talent
You can only acquire higher-tier talents by obtaining the previous ones.
The talent system is tied to weapons. You only unlock a Paladin talent if you have a Paladin weapon, like a Holy Bible.
The new weapon/talent selection screen displays which family that weapon or talent belongs to.
Mastery System
All weapon families have a mastery, which is a parent talent that always appears when you acquire a weapon.
If you obtain a paladin weapon (holy bible), you will instantly gain the paladin mastery.
The mastery does not level up. To strengthen the mastery, you need to acquire skill points during leveling. These skill points are:
Occultism (to increase the character's mastery damage) Faith (to manipulate some mastery mechanics) Perseverance (to increase the chance of mastery activation)
Mechanics
Banish System (for Weapons and World Talents at Leveling System) Curse System (A new corruption leveling system for bridge and tower maps.) Magic Damage Stat Magic Armor Stat Spirit Stat (It increases the effect of healing and health shields.) Summon Limit Stat
Glyphs
All racial glyphs have been added.
UI
New In-Game UI New End-Game UI New Pause-Game UI Map Improvements
Languages
New translation for all languages. Russian Language (Beta) Ukrainian Language (Beta)
Others
We have improved the data collection feedback for eggs and runes in the world. Several minor interface improvements.
Notes
This update is extremely extensive for the five of us to test on our own, as the variety of builds has increased dramatically. We've released the update so that you can assist us with testing, as we've already sold over 70,000 copies.
We hope you'll help us by reporting issues on our Discord (https://discord.gg/SMUMaKJ6qX). We will keep a close eye on the Discord, with a priority on the bug reports channel (#bug-reports).
Frequent bug fix updates will occur in preparation for version 1.0.
Thank you very much for your help!
Next Major Update v1.0
New Character Silhouette
For the final version, we are preparing:
Endless Mode New Character Armory and Bestiary Librarian System (For Build and Curse Management) Ultimate System for all characters
If you're enjoying the game, don't forget to rate us on steam, it helps us a lot! 🧛♀️🙏🏽
Join us discord!
Help us by reporting bugs found or with ideas in the #bug-report #ideas discord channel!
See you in the next update!
Thank you so much! Pyxeralia
Source
Changelog.gg summarizes and formats this update. How we read updates.
