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Steam News24 February 20264mo ago

Episode 5 Franklin Rebalancing

Changed the weights of Deputy Franklin's suspicion meter in Episode 5 to be more forgiving overall.

Full notes

Full Scarlet Hollow update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedChanged the weights of
changedDeputy Franklin's suspicion meter in Episode 5 to be more forgiving overall. Removed a poorly telegraphed penalty tied to not examining your environment when you wake up at the start of the episode (the player doesn't know where the doorhandle goes, and previously lost one action while running around looking for an exit.) Nobody seemed to pick up on this, and it was likely contributing to a lot of players being arrested earlier than they normally should be. Flavor text remains, but the penalty has been removed!
addedthe farms scene, adding extra explore options to talk to Avery directly if you don't have the trait save, as well as options specifically for players who have avoided getting to know Avery or discovering Julius' lore in earlier chapters.

Scarlet Hollow changes

changedChanged the weights of
changedDeputy Franklin's suspicion meter in Episode 5 to be more forgiving overall. Removed a poorly telegraphed penalty tied to not examining your environment when you wake up at the start of the episode (the player doesn't know where the doorhandle goes, and previously lost one action while running around looking for an exit.) Nobody seemed to pick up on this, and it was likely contributing to a lot of players being arrested earlier than they normally should be. Flavor text remains, but the penalty has been removed!
addedthe farms scene, adding extra explore options to talk to Avery directly if you don't have the trait save, as well as options specifically for players who have avoided getting to know Avery or discovering Julius' lore in earlier chapters.

Changed the weights of

Deputy Franklin's suspicion meter in Episode 5 to be more forgiving overall. Removed a poorly telegraphed penalty tied to not examining your environment when you wake up at the start of the episode (the player doesn't know where the doorhandle goes, and previously lost one action while running around looking for an exit.) Nobody seemed to pick up on this, and it was likely contributing to a lot of players being arrested earlier than they normally should be. Flavor text remains, but the penalty has been removed!

Currently working on an expansion to

the farms scene, adding extra explore options to talk to Avery directly if you don't have the trait save, as well as options specifically for players who have avoided getting to know Avery or discovering Julius' lore in earlier chapters.

We're also expanding

Avery's diner scene in Episode 2 as a way to more deeply explore both their character and Julius earlier in the story.

Cheers, Tony

Source

Steam News / 24 February 2026

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