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Steam News28 July 20261mo ago

Scarlet Backrooms: Behind The Camcorder Effect.

Kinda wanted to do a little bit of an overview on how the game ended up looking like that in the first place.

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Full Scarlet Backrooms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedSteam post imageFirst i've added fog (my beloved-) then the silly foliage- ok for real though allow me to show you a little video i found that changed the visuals overnight.
changedThis is a video of someone recreating a Dreamy digicam/ camcorder from the 2000's. and i also had a reference in real life. an actual panasonic camcorder. specifically the panasonic sdr-s15 camcorder. so most of my references are from my panasonic camcorder but the blueprint was the video i mentioned! :3 why go into such depths when the game isnt even that long or doesnt look exactly as i thought it'd be? because i care about looks. but now i understand what to make the best out of gameplay and visuals together. it always have been a struggle to make such visually stunning games with enjoyable gameplay (prominent in literally all of my 3d games including this one) so for my next project im going all on low poly models and striking aesthetic much like scarlet backrooms has.

Scarlet Backrooms changes

addedSteam post imageFirst i've added fog (my beloved-) then the silly foliage- ok for real though allow me to show you a little video i found that changed the visuals overnight.
changedThis is a video of someone recreating a Dreamy digicam/ camcorder from the 2000's. and i also had a reference in real life. an actual panasonic camcorder. specifically the panasonic sdr-s15 camcorder. so most of my references are from my panasonic camcorder but the blueprint was the video i mentioned! :3 why go into such depths when the game isnt even that long or doesnt look exactly as i thought it'd be? because i care about looks. but now i understand what to make the best out of gameplay and visuals together. it always have been a struggle to make such visually stunning games with enjoyable gameplay (prominent in literally all of my 3d games including this one) so for my next project im going all on low poly models and striking aesthetic much like scarlet backrooms has.

Kinda wanted to do a little bit of an overview on how the game ended up looking like that in the first place.

Steam post imageFirst i've added fog (my beloved-) then the silly foliage- ok for real though allow me to show you a little video i found that changed the visuals overnight.

This is a video of someone recreating a Dreamy digicam/ camcorder from the 2000's. and i also had a reference in real life. an actual panasonic camcorder. specifically the panasonic sdr-s15 camcorder. so most of my references are from my panasonic camcorder but the blueprint was the video i mentioned! :3 why go into such depths when the game isnt even that long or doesnt look exactly as i thought it'd be? because i care about looks. but now i understand what to make the best out of gameplay and visuals together. it always have been a struggle to make such visually stunning games with enjoyable gameplay (prominent in literally all of my 3d games including this one) so for my next project im going all on low poly models and striking aesthetic much like scarlet backrooms has.

Source

Steam News / 28 July 2026

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