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Steam News29 May 20261mo ago

Devlog #2: Spooky Empire!

What’s up, nerds? Pulling a bit of an all-nighter this evening as we prepare for the Spooky Empire convention (Fri-Sun: Hallway Booth - H5, say hi if you’re here) - this will be our first time revealing our game concept

Full notes

Full ScareZone: Haunted Attraction Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • UI and audio
changedStage Lighting - attach lights to the truss system, then aim at your prop, scene, or scare
changed3D Positional Audio - place speakers with triggered or looping audio
addedShow Control - add triggers to the guest path to trigger actors, audio, lighting, and more

ScareZone: Haunted Attraction Tycoon changes

changedStage Lighting - attach lights to the truss system, then aim at your prop, scene, or scare
changed3D Positional Audio - place speakers with triggered or looping audio
addedShow Control - add triggers to the guest path to trigger actors, audio, lighting, and more

What’s up, nerds?

Pulling a bit of an all-nighter this evening as we prepare for the Spooky Empire convention (Fri-Sun: Hallway Booth - H5, say hi if you’re here) - this will be our first time revealing our game concept to the broader Halloween community and in our hometown of Orlando. Exciting times.

I’ve got a great group of veteran scare actors who are helping with the booth, and we will be recording motion capture footage of cosplayers and attendees giving us their best SCARE. These performances will be used to power in-game character animations via Marionette software. I’m thrilled to be bringing this level of simulation into the game.

On the Dev Side - here’s what’s been happening:

  • Stage Lighting - attach lights to the truss system, then aim at your prop, scene, or scare

  • We have FOG - low-lying, room-fill - reacts nicely with lighting. Haven’t nailed down outdoor fog yet, thats proving trickier

  • 3D Positional Audio - place speakers with triggered or looping audio

  • Show Control - add triggers to the guest path to trigger actors, audio, lighting, and more

We should have more news to share in the next few weeks. Until then, stay spooky. -Thoosie

Source

Steam News / 29 May 2026

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