What changed
0 fixes2 additions2 changes0 removals
- Gameplay
- Store
- Balance
- UI and audio
addedThe Scapewatch playtest goes live tomorrow.It's free, it runs for 2-4 weeks, and I'd love to have you in it. If you're new here: Scapewatch is an idle MMO with 28 skills, real-time combat across melee/ranged/magic, clans, raids, hiscores, and a hand-painted overworld you can explore while your character grinds. It's the kind of game I always wanted to play but never quite found, so I built it.
changedHow to joinClick Request Access on the store page. That's it. No keys, no waitlist, no signup form. Steam will install the playtest client and you're in.
changedA few honest notesThis is a playtest. Some things will break. Balance will shift. Your character may get wiped between the playtest and full launch (I'll give plenty of warning if that happens).
addedWishlist for launchIf you want to be notified the moment Scapewatch goes live (and help me a lot with Steam's algorithm in the process), hit the Add to Wishlist button on the store page. It's the single biggest thing that helps a small game like this get visibility. See you in-game. - Puzzle Drop
Scapewatch: Idle MMO changes
addedIt's free, it runs for 2-4 weeks, and I'd love to have you in it. If you're new here: Scapewatch is an idle MMO with 28 skills, real-time combat across melee/ranged/magic, clans, raids, hiscores, and a hand-painted overworld you can explore while your character grinds. It's the kind of game I always wanted to play but never quite found, so I built it.
changedClick Request Access on the store page. That's it. No keys, no waitlist, no signup form. Steam will install the playtest client and you're in.
changedThis is a playtest. Some things will break. Balance will shift. Your character may get wiped between the playtest and full launch (I'll give plenty of warning if that happens).
addedIf you want to be notified the moment Scapewatch goes live (and help me a lot with Steam's algorithm in the process), hit the Add to Wishlist button on the store page. It's the single biggest thing that helps a small game like this get visibility. See you in-game. - Puzzle Drop
The Scapewatch playtest goes live tomorrow.
It's free, it runs for 2-4 weeks, and I'd love to have you in it. If you're new here: Scapewatch is an idle MMO with 28 skills, real-time combat across melee/ranged/magic, clans, raids, hiscores, and a hand-painted overworld you can explore while your character grinds. It's the kind of game I always wanted to play but never quite found, so I built it.
How to join
Click Request Access on the store page. That's it. No keys, no waitlist, no signup form. Steam will install the playtest client and you're in.
What I'm hoping to learn
The game has a lot of systems and I need real players hitting them in ways I can't predict. The most useful things you can do during the playtest:
Just play. Anything you find weird, broken, or unfun is worth knowing about.
Drop feedback in the Steam community hub or our Discord (link in-game).
Tell me what made you stop playing if you stopped playing.
A few honest notes
This is a playtest. Some things will break. Balance will shift. Your character may get wiped between the playtest and full launch (I'll give plenty of warning if that happens).
Wishlist for launch
If you want to be notified the moment Scapewatch goes live (and help me a lot with Steam's algorithm in the process), hit the Add to Wishlist button on the store page. It's the single biggest thing that helps a small game like this get visibility. See you in-game. - Puzzle Drop