Full notes
Full Save Your Nuts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Compatibility
- Gameplay
This is the 1st parch, 2 days after the early access release. List of the fix: All modes
Reduced the duration of thieves mode to 2:30 min
Added cooldown to request a pass to avoid yapping a lot
Squirrels are now a little bit faster when they don't carry a nut or a bomb
Fixed flickering music when the volume is at its minimum
Online Multiplayer modes (BETA branch)
Fix: Client loose controls after restarting an online game
Fix: Invisible nut for clients
Fix: Client can move during the 1st second of the countdown after a scoring
Fix: Character continues to follow the cursor in the online menus
Fix: Issues when using the cursor in online modes
We are continuing to fix issues and polish the global in-game experiences, if you find a bug, you can report it on the forum of the community hub. Have a good weekend, Fred
Source
Changelog.gg summarizes and formats this update. How we read updates.
