HomeGamesUpdatesPricingMethodology
Steam News14 June 20179y ago

Version 1.35

Balancing Lowered the percentile damage of "Drugged" state in Hardcore mode to 2% (Was 5%) Cloak of Immunity now protects against "Drugged" state Deadly Doves MP now costs 10 mana to use (was 8) Lightning now costs 8 ma

Full notes

Full Save Your Mother update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions23 changes5 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Maps
changedLowered the percentile damage of "Drugged" state in Hardcore mode to 2% (Was 5%)
changedIncreased scaling of Thunder Storm to 13 (was 12)
changedIncreased base damage of Thunder Storm to 13 (was 10)
changedIncreased cast time of lightning
changedIncreased base damage of Dark Wave to 10 (was 2)
changedIncreased base damage of White to 7 (was 2)
percentile damage of "Drugged" state in Hardcore mode5%2%percentile damage of "Drugged" state in Hardcore mode decreased, nerfscaling of Thunder Storm1213scaling of Thunder Storm increased, buffbase damage of Thunder Storm1013base damage of Thunder Storm increased, buffbase damage of Dark Wave210base damage of Dark Wave increased, buff

Save Your Mother changes

  • Stormhero
  • Nukemap
changedLowered the percentile damage of "Drugged" state in Hardcore mode to 2% (Was 5%)
changedIncreased scaling of Thunder Storm to 13 (was 12)
changedIncreased base damage of Thunder Storm to 13 (was 10)
changedIncreased cast time of lightning
changedIncreased base damage of Dark Wave to 10 (was 2)

Balancing

  • Lowered the percentile damage of "Drugged" state in Hardcore mode to 2% (Was 5%)

  • Cloak of Immunity now protects against "Drugged" state

  • Deadly Doves MP now costs 10 mana to use (was 8)

  • Lightning now costs 8 mana to use (was 6)

  • Lowered the Scaling of Lightning to 13 (was 15)

  • Increased scaling of Thunder Storm to 13 (was 12)

  • Increased base damage of Thunder Storm to 13 (was 10)

  • Thunder Storm now costs 12 mana to use

  • Lowered cast time of Thunder Storm

  • Increased cast time of lightning

  • Increased base damage of Dark Wave to 10 (was 2)

  • Increased base damage of White to 7 (was 2)

  • Increased base damage of Flare to 5 (was 2)

  • Increased Lady of Ice AGI to 30 (was 25)

  • Increased scaling of Drain to 2 (was 0.1)

  • Lowered base dmage of Drain to 20 (was 30)

  • Final Boss now only takes 85% of lightning damage (was 100%)

  • Increased Final Boss AGI to 35 (was 32)

  • Man-Eater of Depth now takes 150% thunder damage in hardcore mode (was 160%)

  • Absolute Zero now does 300 damage per Icicle landed (was 500)

  • Nuke now does 1800 damage (was 4500)

  • Pearl now does 1500 damage (was 3200)

  • Pearl now no longer does True Damage

  • Ungolia can now do "Earth Crash" move

  • Nuke now no longer does True Damage

  • God of Destruction summon now does 2000 damage (was 2100)

  • Abyss now only uses Summon of God Destruction when at 85% hp or under

  • Increased base damage of Meteor Shower to 15 per Meteor landed (was 13)

  • Ungolia is now immune to stuns and sleeps in Hardcore mode

  • Increased accuracy of Alice to 100% (was 98%)

  • Worms now cost money (3 gold)

  • Energizers now restore 300 mana

  • Healthbrews now restore 500 health

  • Removed Orbital Strike

  • Removed reduntant dummy skill from Fire Lizard

  • Fire Lizards now use Fire instead of Flare

  • Fire Lizards now use Fire instead of Flare in hardcore mode

  • Final Boss now uses Fire instead of Flare

  • Final Boss now uses Fire instead of Flare in hardcore mode

  • Final Boss in hardcore mode no longer does Final Fisting

  • Cure All now has base heal of 1250 (was 250)

Bugfix

  • The fog graphic could fly off screen in the mine transport and the Ice hell entrance rooms, this has been fixed.

  • If using teleport in Trixie's trial, the light overlay would teleport with you causing graphical error, this has been fixed

  • Under certain, special conditions, it was possible to die and then loading a save, you'd die again. This has now been fixed.

  • Healthbrews potentially healed different ammount depending if used in or out of combat, this inconsistency has been fixed

  • Game had to be closed twice in some cases to truly quit the game, this has now been fixed

  • Two secret chests could be opened in both hardcore and softcore in Lava pit, this has been fixed

Gameplay

  • Made the save spots in Ice Hell red for better clarity

  • Added chest with Energizer at the Mine level

  • Added chest with Power Shroom at the Mine level on hardcore

  • Added "True Sword of Kings" weapon that can be obtained in Hardcore mode

  • New bait "Rock Shrimp" added

  • New fish "Red Fish" added, which can be turned into health brews

  • New optional boss "Mimic" added, defeating this difficult boss earns you Mana Juice that permanently increases Max Mana by 200

  • Game now literally warns you about going past entrance of Ice Cave without equiping Sword of Kings

  • You can now move rocks and moving

Source

Steam News / 14 June 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.