Full notes
Full Savage Lands update
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What changed
- Gameplay
- UI and audio
- Server
- Balance
Savage Lands changes
Greetings! The team at Last Bastion Studios has been hard at work taming the Savage Lands. Below is the list of improvements and changes that you can expect to see in our latest Game Update now available for download:
IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
Go into Options
Click Settings
Click Default
Click Apply
Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.
Build 13 Changes
Here is a list of improvements and changes that you can expect to see in this build:
- Major Bug FixResolved audio priority issue with torch SFX that caused the music and SFX to distort over time.
- Major Bug FixResolved issue with particle FX not rendering on clients during network/online play. Clients will now be able to see all the same FX as the host
Minor Bug Fix: Town Halls now build at the correct orientation
Minor Bug Fix: Stick walls now play proper SFX when burning
- BalanceBuild requirements for higher tier structures and walls have been reduced
- BalanceNeedle crafting item removed from the game
Balance: Patching Kits no longer require Needles
Balance: Patching Kits now require bone and cloth shreds to craft
Balance: Animal Hide Armor no longer requires crafting table
- BalanceStudded Leather armor requirements reduced
- BalanceHardened Leather armor requirements reduced
Bugs can be reported here: Bug Forum. Suggestions and Feedback can be reported here: Suggestions & Feedback Forum Just want to chat with other players: General Discussions. Stay Savage! Last Bastion Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
