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Steam News4 July 20188y ago

New Savage Lands Game Update (Build 13) Live!

Greetings! The team at Last Bastion Studios has been hard at work taming the Savage Lands.

Full notes

Full Savage Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes3 removals
  • Gameplay
  • UI and audio
  • Server
  • Balance
addedGreetings! The team at Last Bastion Studios has been hard at work taming the Savage Lands. Below is the list of improvements and changes that you can expect to see in our latest Game Update now available for download:
changedBuild 13 ChangesHere is a list of improvements and changes that you can expect to see in this build:
fixedBuild 13 ChangesMajor Bug Fix: Resolved audio priority issue with torch SFX that caused the music and SFX to distort over time.
changedBuild 13 ChangesMajor Bug Fix: Resolved issue with particle FX not rendering on clients during network/online play. Clients will now be able to see all the same FX as the host
changedBuild 13 ChangesMinor Bug Fix: Stick walls now play proper SFX when burning
changedBuild 13 ChangesBalance: Build requirements for higher tier structures and walls have been reduced

Savage Lands changes

addedGreetings! The team at Last Bastion Studios has been hard at work taming the Savage Lands. Below is the list of improvements and changes that you can expect to see in our latest Game Update now available for download:
changedHere is a list of improvements and changes that you can expect to see in this build:
fixedMajor Bug Fix: Resolved audio priority issue with torch SFX that caused the music and SFX to distort over time.
changedMajor Bug Fix: Resolved issue with particle FX not rendering on clients during network/online play. Clients will now be able to see all the same FX as the host
changedMinor Bug Fix: Stick walls now play proper SFX when burning

Greetings! The team at Last Bastion Studios has been hard at work taming the Savage Lands. Below is the list of improvements and changes that you can expect to see in our latest Game Update now available for download:

IMPORTANT: Video Settings Update

FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:

  • Go into Options

  • Click Settings

  • Click Default

  • Click Apply

Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 13 Changes

Here is a list of improvements and changes that you can expect to see in this build:

  • Major Bug FixResolved audio priority issue with torch SFX that caused the music and SFX to distort over time.
  • Major Bug FixResolved issue with particle FX not rendering on clients during network/online play. Clients will now be able to see all the same FX as the host
  • Minor Bug Fix: Town Halls now build at the correct orientation

  • Minor Bug Fix: Stick walls now play proper SFX when burning

  • BalanceBuild requirements for higher tier structures and walls have been reduced
  • BalanceNeedle crafting item removed from the game
  • Balance: Patching Kits no longer require Needles

  • Balance: Patching Kits now require bone and cloth shreds to craft

  • Balance: Animal Hide Armor no longer requires crafting table

  • BalanceStudded Leather armor requirements reduced
  • BalanceHardened Leather armor requirements reduced

Bugs can be reported here: Bug Forum. Suggestions and Feedback can be reported here: Suggestions & Feedback Forum Just want to chat with other players: General Discussions. Stay Savage! Last Bastion Studios

Source

Steam News / 4 July 2018

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