Full notes
Full Savage Lands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Events
- Fixes
- Gameplay
- Balance
Savage Lands changes
Savages! Below you will find a comprehensive list of changes in our latest Savage Lands Game Update (Build 11). Compared to Build 9 this is more of a micro update. Please read through the information carefully. If you are an existing player coming from build 422 or earlier, there are a couple of steps you need to take in order to have the best experience possible.
IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands, we are recommending existing players create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.
IMPORTANT: Video Settings Update
We do recommend EXISTING players coming from build 422 or earlier take the following steps to refresh their video settings p:
Go into Options
Click Settings
Click Default
Click Apply
Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. Note, we do recommend keeping water reflections checked off for performance reasons. Below are the list of improvements and changes that you can expect to see in build 11:
Build 11 Changes
Fixed bloom/brightness issue with dragon fire FX during boss event.
Fixed visual FX issue on Fire E'ks.
Fixed warping issue with Earth Elementals near higher elevations
Updated Earth Elemental texture and visual FX
Fixed LOD issues with multiple objects on Freydalyn
Kur (Dragon Boss) health reduced by 6%
Fixed ambient creature spawns in Kur arena. Certain skeletons and Ghuuls were spawning less frequently than intended
Helion (Carta Sul Dungeon Boss) piercing damaged reduced
Heat loss during day time reduced by 10% (you don’t get cold as fast)
Increased heat loss during blizzards/whiteouts by 10%
Fixed issue with wander behavior on tier 1 skeletons, wolf pups, boar, and Rycnth
Fixed rock cluster on Jormungahr where players could get stuck
Known Issues
Enabling water reflections can cause a performance hit on most video cards. We recommend keeping this option off
Plagued by Wolves achievement issue completing for characters existing pre BETA
When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
AI pathing near the towers and rocky areas of Freydalyn still have potential issues. These will be remedied over the next several updates due to the size and complexity of the island
Particle FX on certain buildable objects do not appear for clients during a network game
(Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu
Portals can cause a drop in FPS when camera is focused directly on them
For more information about our last MAJOR UPDATE (Build 9) Click Here. Bugs can be reported here: Bug Forum. Suggestions and Feedback can be reported here: Suggestions & Feedback Forum Just want to chat with other players General Discussions. Stay Savage! Last Bastion Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
