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Steam News25 June 20188y ago

New Savage Lands Game Update (Build 11) Live!

Savages! Below you will find a comprehensive list of changes in our latest Savage Lands Game Update (Build 11). Compared to Build 9 this is more of a micro update. Please read through the information carefully.

Full notes

Full Savage Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition12 changes0 removals
  • Maps
  • Performance
  • Events
  • Fixes
  • Gameplay
  • Balance
addedIMPORTANT: World UpdateDue to the vast number of changes to the terrain and objects across all the islands, we are recommending existing players create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.
changedIMPORTANT: Video Settings UpdateOnce this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. Note, we do recommend keeping water reflections checked off for performance reasons. Below are the list of improvements and changes that you can expect to see in build 11:
fixedBuild 11 ChangesFixed bloom/brightness issue with dragon fire FX during boss event.
fixedBuild 11 ChangesFixed visual FX issue on Fire E'ks.
fixedBuild 11 ChangesFixed warping issue with Earth Elementals near higher elevations
changedBuild 11 ChangesUpdated Earth Elemental texture and visual FX

Savage Lands changes

addedDue to the vast number of changes to the terrain and objects across all the islands, we are recommending existing players create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.
changedOnce this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. Note, we do recommend keeping water reflections checked off for performance reasons. Below are the list of improvements and changes that you can expect to see in build 11:
fixedFixed bloom/brightness issue with dragon fire FX during boss event.
fixedFixed visual FX issue on Fire E'ks.
fixedFixed warping issue with Earth Elementals near higher elevations

Savages! Below you will find a comprehensive list of changes in our latest Savage Lands Game Update (Build 11). Compared to Build 9 this is more of a micro update. Please read through the information carefully. If you are an existing player coming from build 422 or earlier, there are a couple of steps you need to take in order to have the best experience possible.

IMPORTANT: World Update

Due to the vast number of changes to the terrain and objects across all the islands, we are recommending existing players create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

IMPORTANT: Video Settings Update

We do recommend EXISTING players coming from build 422 or earlier take the following steps to refresh their video settings p:

  • Go into Options

  • Click Settings

  • Click Default

  • Click Apply

Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. Note, we do recommend keeping water reflections checked off for performance reasons. Below are the list of improvements and changes that you can expect to see in build 11:

Build 11 Changes

  • Fixed bloom/brightness issue with dragon fire FX during boss event.

  • Fixed visual FX issue on Fire E'ks.

  • Fixed warping issue with Earth Elementals near higher elevations

  • Updated Earth Elemental texture and visual FX

  • Fixed LOD issues with multiple objects on Freydalyn

  • Kur (Dragon Boss) health reduced by 6%

  • Fixed ambient creature spawns in Kur arena. Certain skeletons and Ghuuls were spawning less frequently than intended

  • Helion (Carta Sul Dungeon Boss) piercing damaged reduced

  • Heat loss during day time reduced by 10% (you don’t get cold as fast)

  • Increased heat loss during blizzards/whiteouts by 10%

  • Fixed issue with wander behavior on tier 1 skeletons, wolf pups, boar, and Rycnth

  • Fixed rock cluster on Jormungahr where players could get stuck

Known Issues

  • Enabling water reflections can cause a performance hit on most video cards. We recommend keeping this option off

  • Plagued by Wolves achievement issue completing for characters existing pre BETA

  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session

  • AI pathing near the towers and rocky areas of Freydalyn still have potential issues. These will be remedied over the next several updates due to the size and complexity of the island

  • Particle FX on certain buildable objects do not appear for clients during a network game

  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu

  • Portals can cause a drop in FPS when camera is focused directly on them

For more information about our last MAJOR UPDATE (Build 9) Click Here. Bugs can be reported here: Bug Forum. Suggestions and Feedback can be reported here: Suggestions & Feedback Forum Just want to chat with other players General Discussions. Stay Savage! Last Bastion Studios

Source

Steam News / 25 June 2018

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