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Steam News21 June 20188y ago

New Savage Lands Game Update (Build 9) Live!

Hello Savages! Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 9) to the public.

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Full Savage Lands update

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Repeated intro

Hello Savages! Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 9) to the public. The LBS team has spent 3 months working on tons of fixes, tweaks, and balance changes to make a better game for you the players. Much of the work that went into this update was at the request of the community along with things we felt would help make a better game. The LBS team also tuned up the art giving the Savage Lands a much ominous look and feel. There is still more work to do and we look forward to your feedback. Below is a high level overview of what to expect. For more detailed information and a full list of changes please visit our forums.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • Gameplay
changedHello Savages! Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 9) to the public. The LBS team has spent 3 months working on tons of fixes, tweaks, and balance changes to make a better game for you the players. Much of the work that went into this update was at the request of the community along with things we felt would help make a better game. The LBS team also tuned up the art giving the Savage Lands a much ominous look and feel. There is still more work to do and we look forward to your feedback. Below is a high level overview of what to expect. For more detailed information and a full list of changes please visit our forums .
addedArt ChangesNew Colors, the Rebirth of the Savage Lands: Over the last several months Last Bastion spent a lot of time reviewing the old art style found in 422. Our conclusion was that the current implementation with its smoggy atmosphere, dirty/muddy snow, and color palette simply did not sell a world that was frozen by bitter cold and battle worn by war. So we did a lot of research. We studied the landscapes, skies, snow and fauna of real world locations and then applied those color palettes to the game. With our most recent update, we've re-envisioned colors, lightning and general atmosphere to give the game a fresh new look and tell a stronger visual narrative about the soul of Savage Lands.
changedAI UpdatesWork has continued across the AI systems. Creature attack ranges have been further adjusted to reduce damage from long distances, pathing around objects have been tuned, and spawners rebalanced.
changedPlayer Progression and Item BalanceThis update will change the crafting experience. Some items and armor have gone through balance changes to better fit the progression we envision for the game. This is an ongoing process and will take multiple updates before it is complete Thanks again for all the support! Stay Savage! Last Bastion Studios

Savage Lands changes

changedHello Savages! Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 9) to the public. The LBS team has spent 3 months working on tons of fixes, tweaks, and balance changes to make a better game for you the players. Much of the work that went into this update was at the request of the community along with things we felt would help make a better game. The LBS team also tuned up the art giving the Savage Lands a much ominous look and feel. There is still more work to do and we look forward to your feedback. Below is a high level overview of what to expect. For more detailed information and a full list of changes please visit our forums .
addedNew Colors, the Rebirth of the Savage Lands: Over the last several months Last Bastion spent a lot of time reviewing the old art style found in 422. Our conclusion was that the current implementation with its smoggy atmosphere, dirty/muddy snow, and color palette simply did not sell a world that was frozen by bitter cold and battle worn by war. So we did a lot of research. We studied the landscapes, skies, snow and fauna of real world locations and then applied those color palettes to the game. With our most recent update, we've re-envisioned colors, lightning and general atmosphere to give the game a fresh new look and tell a stronger visual narrative about the soul of Savage Lands.
changedWork has continued across the AI systems. Creature attack ranges have been further adjusted to reduce damage from long distances, pathing around objects have been tuned, and spawners rebalanced.
changedThis update will change the crafting experience. Some items and armor have gone through balance changes to better fit the progression we envision for the game. This is an ongoing process and will take multiple updates before it is complete Thanks again for all the support! Stay Savage! Last Bastion Studios

Art Changes

New Colors, the Rebirth of the Savage Lands: Over the last several months Last Bastion spent a lot of time reviewing the old art style found in 422. Our conclusion was that the current implementation with its smoggy atmosphere, dirty/muddy snow, and color palette simply did not sell a world that was frozen by bitter cold and battle worn by war. So we did a lot of research. We studied the landscapes, skies, snow and fauna of real world locations and then applied those color palettes to the game. With our most recent update, we've re-envisioned colors, lightning and general atmosphere to give the game a fresh new look and tell a stronger visual narrative about the soul of Savage Lands.

AI Updates

Work has continued across the AI systems. Creature attack ranges have been further adjusted to reduce damage from long distances, pathing around objects have been tuned, and spawners rebalanced.

Player Progression and Item Balance

This update will change the crafting experience. Some items and armor have gone through balance changes to better fit the progression we envision for the game. This is an ongoing process and will take multiple updates before it is complete Thanks again for all the support! Stay Savage! Last Bastion Studios

Source

Steam News / 21 June 2018

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