Full notes
Full Savage Lands update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Savages! As promised, below is a list of improvements and changes that you will find in latest Savage Lands Game Update (Version 422) provided by Last Bastion Studios.
What changed
- Gameplay
- Performance
- Balance
Savage Lands changes
Performance Improvements
Additional work was done to various game objects/props across the world to make them more performant. Players should see an FPS increase (on most machines that are minimum spec and above) of 15%-20%. Note: Savage Lands does require a 64Bit OS to play.
AI Attack Ranges
Combat should feel a bit more fair, creature attack ranges have been turned down. Might need some more work, but please let us know if there are specific creatures that have issues.
Snowmere Update
Snowmere has been revamped to help new players ease into the experience, changes include:
Random drops added to fit early progression
Drops for creatures on Snowmere rebalanced to better fit progression rework that will take place over the next several updates.
House near first Rodan Farm is repairable
Ice chunks scattered around island to help feed crafting earlier on and give players access to quick stamina boosts with water.
Snowmere portal now required to cross too Freydalyn. Runes have been added to creature population to activate portal.
Creature balance scales to initial armor.
Click Here for more information! The team at Last Bastion Studios would like to thank the community for all the support and warm welcome to the world of Savage. Have Fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
