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Steam News24 September 20169y ago

Game Update #44, Build 0.8.3.353 is live!

WARNING The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish.

Full notes

Full Savage Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes0 removals
  • Gameplay
  • Performance
changedWARNINGThe original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.
changedBig Changes:AI Updates, Crash Fixes, and a way to get Unstuck!
changedNew Features & Patch Notes:AI Updates have hit the islands. While there are still changes to come to spawners, pathing, and AI, these updates should allow to continue to happily slaughter the creatures that scamper about the lands. If you see something that doesn’t look right, please give us some feedback! Crash Fixes have been and will continue to be a priority with every update. Keep posting in the forums when you have a crash. It always helps if you have a good solid way to reproduce it! A Way To Get Unstuck! While we are updating the art, the world, and currently the new big island – you now have a way to escape from being stuck! In the chat/text enter box, just type this: /stuck This command will warp you back to respawn point and kill you. Now to answer the question that will be most asked: Why kill us? Why would you do such a Savage thing for bugs in YOUR game? Here is your answer: We kill players that use /stuck to get it balanced for early access. Once we are further along and have the map put together better, this feature will see an update, maybe even a button and a cooldown timer. We want players to be able to use it when in distress and not as a way to exploit the game. Environment:
addedNew Features & Patch Notes:New art added to Snowmere, Freydalyn, and Jormungahr.
changedNew Features & Patch Notes:All the shorelines of the islands are continuing to be updated.
fixedBug Fixes:AI and creature spawning.

Savage Lands changes

changedThe original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.
changedAI Updates, Crash Fixes, and a way to get Unstuck!
changedAI Updates have hit the islands. While there are still changes to come to spawners, pathing, and AI, these updates should allow to continue to happily slaughter the creatures that scamper about the lands. If you see something that doesn’t look right, please give us some feedback! Crash Fixes have been and will continue to be a priority with every update. Keep posting in the forums when you have a crash. It always helps if you have a good solid way to reproduce it! A Way To Get Unstuck! While we are updating the art, the world, and currently the new big island – you now have a way to escape from being stuck! In the chat/text enter box, just type this: /stuck This command will warp you back to respawn point and kill you. Now to answer the question that will be most asked: Why kill us? Why would you do such a Savage thing for bugs in YOUR game? Here is your answer: We kill players that use /stuck to get it balanced for early access. Once we are further along and have the map put together better, this feature will see an update, maybe even a button and a cooldown timer. We want players to be able to use it when in distress and not as a way to exploit the game. Environment:
addedNew art added to Snowmere, Freydalyn, and Jormungahr.
changedAll the shorelines of the islands are continuing to be updated.

WARNING

The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:

AI Updates, Crash Fixes, and a way to get Unstuck!

New Features & Patch Notes:

AI Updates have hit the islands. While there are still changes to come to spawners, pathing, and AI, these updates should allow to continue to happily slaughter the creatures that scamper about the lands. If you see something that doesn’t look right, please give us some feedback! Crash Fixes have been and will continue to be a priority with every update. Keep posting in the forums when you have a crash. It always helps if you have a good solid way to reproduce it! A Way To Get Unstuck! While we are updating the art, the world, and currently the new big island – you now have a way to escape from being stuck!

In the chat/text enter box, just type this

/stuck This command will warp you back to respawn point and kill you. Now to answer the question that will be most asked: Why kill us? Why would you do such a Savage thing for bugs in YOUR game?

Here is your answer

We kill players that use /stuck to get it balanced for early access. Once we are further along and have the map put together better, this feature will see an update, maybe even a button and a cooldown timer. We want players to be able to use it when in distress and not as a way to exploit the game.

Environment

  • New art added to Snowmere, Freydalyn, and Jormungahr.

  • All the shorelines of the islands are continuing to be updated.

Bug Fixes:

  • AI and creature spawning.

  • Performance updates.

  • Various crash fixes.

Known Issues

  • Creatures hoping over things and ‘backpacking’.

Next Up:

  • More Performance Updates.

  • More creature AI, and pathing updates.

  • Item adding and balancing continues.

  • More art and design updates to the world.

  • Bug fixes.

Thanks again for your patience while waiting for this update. The biggest island yet is coming and it is taking a ton of focus for us to get it right. Hang in there Savages! Best, Logan

Source

Steam News / 24 September 2016

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