Full notes
Full Savage Lands update
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What changed
- Compatibility
- Gameplay
- Store
- Balance
- Performance
Savage Lands changes
WARNING
This update is only for the Beta. The Beta allows you to play on the Islands of Tarvhas which runs on the 5.3 Unity engine. After the content is all functional, we will move the Beta build to the default branch (the main build). At that point, the Sundered Isles will be moved to a legacy branch for those that want to use your old saves. Remember to check the Known Issues section at the bottom of this post for any problems that are known about within this build. Thank you for your patience during this time as we rapidly update the game weekly.
Big Changes:
New Enemy: Kiilot New Item: the Bin of Trashing!
New Features & Patches Notes:
The newest enemy to be found in these Savage Lands is a killot. You might be able to find these fearsome light skinned colored beasts in the newly thickened forests on Freydalyn. New Buildable: the Bin of Trashing! Throw your unwanted items into this bin, and after a short period of time they will be destroyed PERMANENTLY, use at your own risk! Each item thrown into the bin resets the deletion timer which is currently set a 1 minute. New items added! Here is a list of all of the new items that have been added or adjusted:
New icons and art.
New tree chopping values to bring up the lower tier items.
Iron Ore is now available.
Initial free items now only spawn one time and you must scavenge for any additional resources.
Recipes for items that cannot be built are now hidden.
All weapon art updated for all single handed weapons (25+ items)
Environment:
The forests have grown thicker in Freydalyn (Main Island).
Portals guarded by the Forest Giants are now in place, but currently do not grant access to any special location.
More accurate collision for enemy pathing has been added.
Forges must now be crafted and are no longer found active on the Islands of Tarvhas.
Furies now prowl the paths and hills around Mt. Drackonus, Dersata, and the Eldar wall.
New locations:
Eldar
The Wildwoods
Weald
Dersata
Mt. Drackonus
Enemies:
Eldar the Forest Keeper can now be on the main island of Freydalyn.
Snowmere now becomes more difficult once you travel to Freydalyn.
Opening the portal to Freydalyn now stops Kruul and his skeleton guards from spawning in Saval.
Forest Stalkers now prowl the starter island at night.
Enemy spawns and spawn rates have been adjusted.
Drop rates for Flawless Animal Skin, Amber, and Flawless Amber have been increased.
Drop rates for Clay, and Whetstones has been slightly reduced.
Hostile Non-Fauna Enemies no longer flinch.
The wolves standard attack is now a lunging attack. Their quick bite is a higher damage attack with a longer cooldown.
Wolves, Adult Boars and other creatures have all had their sizes adjusted to help them stand out more.
Enemies previously known as Gremlins are now referred to as “Eks” and can be found on Snowmere near Sentinel Hill.
Bug Fixes:
Killing enemies that drop Spirit Shards and Spirit Orbs no longer crashes the game.
Various enemy animation fixes and updates to multiple creatures.
Some enemies that had a chance to deal multiple attacks worth of damage in a single attack have been fixed to only deal damage once.
Known Issues
LOD issues with certain objects.
Next Up:
Adding and balancing a ton of new items.
More art and design updates to the new world.
Bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
