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Steam News5 February 201610y ago

Game Update #28, Build 0.8.3.58 is live only for Beta!

WARNING This update is only for the Beta. The Beta is currently allowing play on the new islands in Unity 5.3 .

Full notes

Full Savage Lands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Compatibility
  • Balance
  • Performance
  • Gameplay
addedWARNINGThis update is only for the Beta. The Beta is currently allowing play on the new islands in Unity 5.3 . Old character saves are not supported in the Beta branch until we update the save system which is slated for an update on 2/11/16 . We will look into moving the Sundered Isles to a legacy branch for those that want to return to the once this transition happens. Thank you for your patience.
changedNew Features & Patches Notes:Travel by Portal! The bridge that required the ‘Skull of Lord Kruul’ has now been replaced with a portal system that currently allows fast travel from the first island to the second island. As we work out the kinks with this new interisland travel system, the portal will remain open by default for the week. Keep in mind it’s all placeholder art for now. We welcome any and all feedback you may have with this new approach to island hopping. - Weather is Back! This feature has been added into the Beta branch. There are still a few bits of polish to work out (audio and visuals) but please hit up the forums and/or our Trello board and let us know what weather you would like to see affect the Savage Islands in the future. - Several new art updates to inventory icons. - Stamina consumption while sprinting has been reduced so you can now sprint further than before. - Performance Optimizations. Overall, we are seeing improvements in the ballpark of 10-15 fps. Some of the specifics we looked into this week were culling distances, LOD’s and reflection optimization. - Enemy placement has been adjusted across the first two islands. - Item Placement has been adjusted across the first two islands. - Driftwood piles can now be harvested for logs and sticks. We will be populating the islands with more of these items in the following weeks. - Art updates to the islands continues, for the most part this update focused on the second and third island. - New first person sprinting animations have been implemented allowing you to see less weapon and hands in your view when sprinting. - Tooltips now show on crafting items as well as the Journal. - Where am I? Pressing L will now show your location coordinates.
fixedBug Fixes:Fixed a item disappearing/duplication bug. This occurred when placing items in the action bar from your inventory. - Fixed crashes with tabs in the journal, crafting tabs and inventory UI. - Fixed several “invisible buildings” issues. - Fixed a collision issue in Freydalyn to avoid getting stuck near walls. - Fixed a collision issue that prevented players from reliably entering and exiting the updated Wooden House. - Gathering resources with axes and hammers now subtract the right amount of durability.
changedKnown Issues:Crashes with old characters and old world saves. - LOD issues with certain objects.
addedNext Up:The new “Save System” added. - Adding and balancing a ton of new items. - More art and design updates to the new world. - Bug fixes.

Savage Lands changes

addedThis update is only for the Beta. The Beta is currently allowing play on the new islands in Unity 5.3 . Old character saves are not supported in the Beta branch until we update the save system which is slated for an update on 2/11/16 . We will look into moving the Sundered Isles to a legacy branch for those that want to return to the once this transition happens. Thank you for your patience.
changedTravel by Portal! The bridge that required the ‘Skull of Lord Kruul’ has now been replaced with a portal system that currently allows fast travel from the first island to the second island. As we work out the kinks with this new interisland travel system, the portal will remain open by default for the week. Keep in mind it’s all placeholder art for now. We welcome any and all feedback you may have with this new approach to island hopping. - Weather is Back! This feature has been added into the Beta branch. There are still a few bits of polish to work out (audio and visuals) but please hit up the forums and/or our Trello board and let us know what weather you would like to see affect the Savage Islands in the future. - Several new art updates to inventory icons. - Stamina consumption while sprinting has been reduced so you can now sprint further than before. - Performance Optimizations. Overall, we are seeing improvements in the ballpark of 10-15 fps. Some of the specifics we looked into this week were culling distances, LOD’s and reflection optimization. - Enemy placement has been adjusted across the first two islands. - Item Placement has been adjusted across the first two islands. - Driftwood piles can now be harvested for logs and sticks. We will be populating the islands with more of these items in the following weeks. - Art updates to the islands continues, for the most part this update focused on the second and third island. - New first person sprinting animations have been implemented allowing you to see less weapon and hands in your view when sprinting. - Tooltips now show on crafting items as well as the Journal. - Where am I? Pressing L will now show your location coordinates.
fixedFixed a item disappearing/duplication bug. This occurred when placing items in the action bar from your inventory. - Fixed crashes with tabs in the journal, crafting tabs and inventory UI. - Fixed several “invisible buildings” issues. - Fixed a collision issue in Freydalyn to avoid getting stuck near walls. - Fixed a collision issue that prevented players from reliably entering and exiting the updated Wooden House. - Gathering resources with axes and hammers now subtract the right amount of durability.
changedCrashes with old characters and old world saves. - LOD issues with certain objects.
addedThe new “Save System” added. - Adding and balancing a ton of new items. - More art and design updates to the new world. - Bug fixes.

WARNING

This update is only for the Beta. The Beta is currently allowing play on the new islands in Unity 5.3 . Old character saves are not supported in the Beta branch until we update the save system which is slated for an update on 2/11/16 . We will look into moving the Sundered Isles to a legacy branch for those that want to return to the once this transition happens. Thank you for your patience.

Big Changes:

  • Travel By Portal! - Weather Is Back!

New Features & Patches Notes:

  • Travel by Portal! The bridge that required the ‘Skull of Lord Kruul’ has now been replaced with a portal system that currently allows fast travel from the first island to the second island. As we work out the kinks with this new interisland travel system, the portal will remain open by default for the week. Keep in mind it’s all placeholder art for now. We welcome any and all feedback you may have with this new approach to island hopping. - Weather is Back! This feature has been added into the Beta branch. There are still a few bits of polish to work out (audio and visuals) but please hit up the forums and/or our Trello board and let us know what weather you would like to see affect the Savage Islands in the future. - Several new art updates to inventory icons. - Stamina consumption while sprinting has been reduced so you can now sprint further than before. - Performance Optimizations. Overall, we are seeing improvements in the ballpark of 10-15 fps. Some of the specifics we looked into this week were culling distances, LOD’s and reflection optimization. - Enemy placement has been adjusted across the first two islands. - Item Placement has been adjusted across the first two islands. - Driftwood piles can now be harvested for logs and sticks. We will be populating the islands with more of these items in the following weeks. - Art updates to the islands continues, for the most part this update focused on the second and third island. - New first person sprinting animations have been implemented allowing you to see less weapon and hands in your view when sprinting. - Tooltips now show on crafting items as well as the Journal. - Where am I? Pressing L will now show your location coordinates.

Bug Fixes:

  • Fixed a item disappearing/duplication bug. This occurred when placing items in the action bar from your inventory. - Fixed crashes with tabs in the journal, crafting tabs and inventory UI. - Fixed several “invisible buildings” issues. - Fixed a collision issue in Freydalyn to avoid getting stuck near walls. - Fixed a collision issue that prevented players from reliably entering and exiting the updated Wooden House. - Gathering resources with axes and hammers now subtract the right amount of durability.

Known Issues:

  • Crashes with old characters and old world saves. - LOD issues with certain objects.

Next Up:

  • The new “Save System” added. - Adding and balancing a ton of new items. - More art and design updates to the new world. - Bug fixes.

Source

Steam News / 5 February 2016

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