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Steam News22 July 20187y ago

Play Online with Parsec!

The questions I get most about Sausage Sports Club are all about online play. I would have loved to add online to the game, but having just me to do all the programming, art, and design meant it would have tacked on yea

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Full Sausage Sports Club update

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  • Gameplay
addedThe questions I get most about Sausage Sports Club are all about online play. I would have loved to add online to the game, but having just me to do all the programming, art, and design meant it would have tacked on years to development and also limited the game in a lot of ways. All through development, I hoped some magic solution would come along to stream video and input between players online at a quality that would resemble a real implementation of networked multiplayer. Years went by and launch was approaching fast and I had kind of lost all hope. Then Parsec came along! I heard of Parsec from some other devs making a local multiplayer game and was hugely surprised once I actually tried it. If everyone in your group has decent internet and at least one person has a solid gaming computer, it's an impressive solution for playing local multiplayer games online. I'm happy to give it an official Luckshot Games seal of approval. How to play:
addedTo host, click "Add A Computer". Set what apps your friends can see/control in Settings.
addedTo join a friend who's hosting, add them using their Parsec username, and request to Co-Play.

Sausage Sports Club changes

addedThe questions I get most about Sausage Sports Club are all about online play. I would have loved to add online to the game, but having just me to do all the programming, art, and design meant it would have tacked on years to development and also limited the game in a lot of ways. All through development, I hoped some magic solution would come along to stream video and input between players online at a quality that would resemble a real implementation of networked multiplayer. Years went by and launch was approaching fast and I had kind of lost all hope. Then Parsec came along! I heard of Parsec from some other devs making a local multiplayer game and was hugely surprised once I actually tried it. If everyone in your group has decent internet and at least one person has a solid gaming computer, it's an impressive solution for playing local multiplayer games online. I'm happy to give it an official Luckshot Games seal of approval. How to play:
addedTo host, click "Add A Computer". Set what apps your friends can see/control in Settings.
addedTo join a friend who's hosting, add them using their Parsec username, and request to Co-Play.

The questions I get most about Sausage Sports Club are all about online play. I would have loved to add online to the game, but having just me to do all the programming, art, and design meant it would have tacked on years to development and also limited the game in a lot of ways. All through development, I hoped some magic solution would come along to stream video and input between players online at a quality that would resemble a real implementation of networked multiplayer. Years went by and launch was approaching fast and I had kind of lost all hope. Then Parsec came along! I heard of Parsec from some other devs making a local multiplayer game and was hugely surprised once I actually tried it. If everyone in your group has decent internet and at least one person has a solid gaming computer, it's an impressive solution for playing local multiplayer games online. I'm happy to give it an official Luckshot Games seal of approval. How to play:

  • Download the client from http://parsecgaming.com

  • Run it and create an account. Get your friends to do the same.

  • To host, click "Add A Computer". Set what apps your friends can see/control in Settings.

  • To join a friend who's hosting, add them using their Parsec username, and request to Co-Play.

  • Run the game, and friends can play just like they're sitting next to you!

  • If you have any issues with Parsec, chat to them on their discord here.

Cheers, Chris

Source

Steam News / 22 July 2018

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