In this update7
Full notes
Full satryn deluxe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
satryn deluxe changes
new things
shield power-up. save yourself.
ball mine. it’s a mine, but it rolls because it’s a ball.
a rare hazard.
54 shiny achievements to collect:
visual
added support for high refresh rate monitors.
added button hover indicator. should make navigating the interface with keyboard and gamepad more pleasant.
application icon is now shiny:
gameplay changes
player spawn shockwave force increased. bitch i’m back.
friends now step carefully around mines. (but they are not perfect)
score multiplier reduction on death decreased to 35% (was 50%)
runs start at a higher difficulty. (level 5 is the new level 1)
level cap increased to 65 (70 on the old generator)
extra lives are now granted every 60 friends. (was 30)
player is no longer affected by shockwaves.
power-up changes
rocket rate of fire increased.
rocket shockwave decreased.
power-up box shockwave now occurs on collection instead of when spawning.
overall ammo decreased by about 20%
entity changes
entities get stuck in corners a little less often.
bomb bulb shockwave force and radius increased.
mine shockwave force increased.
gluon knockback from player bullets increased. should make them easier to mitigate.
gluon pull force (when attached to another gluon) decreased.
black holes now suck with less vigor.
bug fixes
fixed friend collect sound not respecting upper pitch limit.
fixed a crash that could occur during screen transitions.
miscellaneous
leaderboard has been reset.
updated to latest steamworks sdk.
Source
Changelog.gg summarizes and formats this update. How we read updates.
