In this update4
Full notes
Full satryn deluxe update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
satryn deluxe changes
gameplay changes
you can now only lose friends once per level. go get some bigger numbies
power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up
there is now a small window of time after baddies spawn in which they can not hurt you
destroying pompi part 3 no longer required for level clear. now they just lil bonus points
reduced power-up box shockwave radius and force
increased player bullet knockback
ui
screen transition time sped up even more
added an entry to the manual to explain the friend loss mechanic since it’s a little more complicated now
specified which things are invulnerable in the manual
visual
changed player death effect color to cyan. feels more chill this way
bug fixes
did a complicated overhaul of every script that uses a godot function i had no idea was buggy and could cause crashes
fixed shockwaves not syncing with the rainbow strobe for the first few frames, during which they were full white (an illegal color per the palette!)
additional experiments with object instancing/cleanup that might prevent crashes
thanks to this update, mama's back in the top 10 😎
Source
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