In this update1
Full notes
Full satryn deluxe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
- Gameplay
changedchangesflame bullets now hella optimized
changedchangesincreased polygon memory limits
changedchangestweaked godot’s 2d batching settings (i truly don’t know what i’m doing here)
satryn deluxe changes
changedflame bullets now hella optimized
changedincreased polygon memory limits
changedtweaked godot’s 2d batching settings (i truly don’t know what i’m doing here)
changes
player bullet particles are back. if this game is to be a broken mess, it will be a sparkly broken mess
“really quit?” menu makes a little more sense, visually
flame bullets now hella optimized
increased polygon memory limits
tweaked godot’s 2d batching settings (i truly don’t know what i’m doing here)
Source
Changelog.gg summarizes and formats this update. How we read updates.
