In this update2
Full notes
Full Sapphire Safari update
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Repeated intro
Hello photographers! The long-awaited lifestyle director is here in the form of a beta, as today's patch is a fundamental shift in how creatures are spawned, managed, and laying the foundation on the new behaviors to come in future patches. Our previous system was only 10 creatures on the island at once, now we have 250 per biome. The current patch will fill the plains with creatures and that are persistent. This means if you find a creature you like, it will continue to exist until you leave the game. True persistence.
What changed
- Compatibility
- Gameplay
- Maps
- Performance
- Store
Sapphire Safari changes
Expect bugs and unexpected reactions. A lot has changed and feedback is needed to assess how the changes affect customers. Check the known bugs below for details.
Animations have finally been released, there is a big focus on making penetrations work. Yet, with the new step system we are implementing to build a better pipeline their is likely going to be some skeleton and physics-related issues to contend with.
Lighting has also had a massive shift with further adjustments needed to get the final design. But expect a darker game space at night, more reactive lighting reactions and better time-of-day vibes.
Lastly the plains is received another overhaul, with the east of the map gaining extended regions into the future desert biome and more POI’s for upcoming creature nests.
For more details on the system changes check out the most recent dev blog here: view
Changelog v028.4157
Added new NPC spawning method for persistent creatures
Detailed HLOD optimization for persistent creatures
Added lifestyle director needs management per species
Added lifestyle director needs management for global systems
Added lifestyle director smart object management
Added lifestyle director hunting system overhaul
Added lifestyle director socialisation system
Added old functionality to lifestyle director system - expect functions to
Beta functionality added - press “=” to revert to previous creature management system
Stealth system overhauled to be purely based on sight only, no more sixth sense
Map expanded to the east
Map nest locations updated (lecho, lustra, rudier, bunets, salatonie, furloin, malous)
Map tree props updated
HLODS updated
Tiny creature sizes increased to 0.6944
Small creature sizes increased to 0.8333
Creature skeletons updated for penis bone name issues
Photographer skeletons updated
Animation files updated to detailed monsutra animations
Animation files updated to include alts for future content
Prep game for StepAnimation system
Updated lighting effects and shaders - night time darkened, daylight fixes, shadows overhauled
Updated hiplamp effects
Added creature eye reflections during night periods
Fixed shader snap issues on night transition
Moved “analyze” tool to be a module in the shop
Eliminated redundant issue log messages to decrease memory usage
Known Issues
Creatures will be resized during sex acts
Sex acts started outside of player vision may have issues connecting or syncing together
Creatures will be attacked and sometimes be placed in incorrect sex acts
Some creatures and possibly photographers will have some disjointed limbs during sex acts
Rival sex on top of campsite props can trigger a softlock for character interactions
Smart Objects can make creatures who interact float during their usage
Creature reactions are limited and feel broken, its is mostly obvious during sex acts
Creatures can sometimes clip into each other after a sex act has reached conclusion
Some light sources will not interact with creatures of photographers correctly
Some animations might have penis clipping or penis flopping issues
New saves might have extreme density issues. Resetting the load will spread out creature spawns
Tiny on Small, Small on Medium sex animations might have floating issues
Creatures with large eyes will have strange eye reflections
Creatures with physics-related assets might have clipping issues during photographer caught hunting acts
Some achievements may activate at random times
Possible crashes related to log printing
Sapphire Safari Enjoy the update!
Source
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