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Steam News13 May 20261mo ago

v028.01

Since the launch of v028 everyone has been showing their love and sending in feedback! We wanted to quickly fix as many of the issues players are facing before we move onto building our next major update.

Full notes

Full Sapphire Safari update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

36 fixes15 additions15 changes3 removals
  • Gameplay
  • Fixes
  • Performance
  • Maps
  • Store
  • UI and audio
addedAdded outdated driver checks and warnings before launching game executable
changedUpdated troubleshooting guide text file to include NPU related troubleshooting
fixedFixed FOV blocking module interactions on workbench
fixedFixed photo storage increase tier 4 module CAspawn values
changedUpdated Unreal Engine load action order to prevent broken UE5.7 scripts
changedReworked video settings storage to INI file

Sapphire Safari changes

addedAdded outdated driver checks and warnings before launching game executable
changedUpdated troubleshooting guide text file to include NPU related troubleshooting
fixedFixed FOV blocking module interactions on workbench
fixedFixed photo storage increase tier 4 module CAspawn values
changedUpdated Unreal Engine load action order to prevent broken UE5.7 scripts

Since the launch of v028 everyone has been showing their love and sending in feedback! We wanted to quickly fix as many of the issues players are facing before we move onto building our next major update. Looking forward to your feedback!

It is worth mentioning here that if you’re one of the unlucky few who are having issues launching the game with a fatal error it is 99.99% likely caused by outdated NPU drivers from your Intel hardware. We tried to combat this as much as we could from our side but to fix it you will need to update your drivers.

At a minimum it should be this one https://www.intel.com/content/www/us/en/download/794734/intel-npu-driver-windows.html

  • Added outdated driver checks and warnings before launching game executable

  • Updated troubleshooting guide text file to include NPU related troubleshooting

  • Fixed FOV blocking module interactions on workbench

  • Fixed photo storage increase tier 4 module CAspawn values

  • Updated Unreal Engine load action order to prevent broken UE5.7 scripts

  • Reworked video settings storage to INI file

  • Reworked upscaling menu to use internal user settings

  • Added SM6 shader format for vulkan profiles

  • Updated XeSS and FSR plugin support

  • Fixed resolution change locks when entering windowed mode

  • Fixed resolution setting writing for resolution sizes and windowed mode

  • Fixed map scaling vertical issues on resolutions higher than x1080

  • Fixed Shop, Inventory, Wardrobe, and Camera Options menus looking odd on 16:10 resolutions

  • Added functional reenable of Auto Focus camera options if Manual Focus was enabled and uninstalled

  • Removed the ability for Auto Focus camera option to be disabled

  • Fixed Manual Focus not displaying creature boxes and PP guides

  • Fixed Focus/Zoom slider UI obscuring based on game resolutions

  • Fixed new creature identification during Manual Focus viewfinder usage

  • Fixed gallery button icon scaling

  • Paired flash to camera as a childactor so drone shots can inherit lighting modes

  • Limited player movement during introduction sequence to prevent softlock

  • Fixed quest skipping softlock

  • Removed mosaic filter from Native Attire modesty option

  • Fixed sex modesty turns off after the act has been completed

  • Fixed sex modesty activating without participants active

  • Fixed tiny classification creatures being immune to lust bombs

  • Fixed photographer foot IK crimping issues

  • Fixed module removal and return animation

  • Fixed throwing guide particle visibility becoming stuck on screen

  • Fixed item response time to stop props being stuck in the air after release

  • Added prevention for throwable hand prop duplication

  • Moved expedition log #25 due to consistency state issues during intro

  • Fixed map collisions with physical assets

  • Fixed tooltent mesh post workbench activation

  • Teleported player later in sequence after activating workbench

  • Renamed bindings categories for multipurpose inputs

  • Added missing tags to some monustra positions

  • Tweaked a few idle animations to include end notifiers

  • Blocked camera from exiting viewfinder during photo camera process to prevent unintended captures

  • Rebuilt HLODs

  • Tweaked smart doll ground alignment to prevent skewed spawns

  • Fixed progression calculation bug for license grading

  • Fixed Jamie full swimsuit clipping error

  • Reworked loading smart doll definitions to primary ID to prevent PiE crashes

  • Set Sultray correction material

  • Fixed Sultray weight painting on wings

  • Rebuilt Sultray LOD

  • Fixed Sweedee eye material

  • Corrected upcoming Lifestyle Director spawn complication

  • Fixed achievement Pinkmoon Shuffle unlock condition complications

  • Added shadow effects to autofocus marker UI

  • Tweaked balance beam spline movement components to prevent photographer freeze

  • Added fix for duplicated ringtone SFX playing during photography

  • Fixed camera SFX looping issues

  • Corrected sound manager to tick on pre-physics usage tickrate

  • Updated tutorials 02-6 and 07-3 fixing incorrect texts

  • Fixed bounty localization issues

  • Added ESC key functions to the map overlay

  • Fixed tutorial popups unpausing gameplay when a menu is open

  • Fixed controller operations during panel scrolling within docked widgets

  • Corrected gamepad binds for focus target to right trigger

  • Added separate gamepad options for inverted pitch

  • Added separate gamepad options for zoom toggle

  • Fixed focus rebinding prompts in menu

  • Tweaked focus and zoom speeds on gamepad

  • Replaced default controller sensitivity speeds

  • Fixed map interaction controller binds from triggers to face buttons

  • Removed F10 binding for wardrobe interactions

  • Added basic gamepad controls for workbench

  • Added gamepad UX on workbench legend

  • Added integrated back button on workbench for controller support

  • Added integrated back button on internal camera options menus

  • Corrected controller manual zoom swap issues

  • Workbench interface buttons for back updated to match existing game systems

  • Added cursor activation for back button on Workbench with controllers

  • Fixed Shop, Inventory, and Wardrobe interfaces to include gamepad navigation

  • Increased mouse sensitivity speed maximums

Sapphire Safari

Source

Steam News / 13 May 2026

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