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Full Sap: School Days update
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What changed
- Gameplay
Hello again. Did everyone think I was gone? Another abandoned project?! Maybe, but not this time. This time let's talk a little about what I'm up to, and the future of Sap (again). Firstly, I am working on fresh content for Sap: School Days. Free or not, I promised new stuff and I will deliver. A slew of new cards and a slightly more performant game within the month. Sooner would be better, but I have a fair bit of "life stuff" going on at the moment.
Next up, I've made the decision to put Sap Labs on hold for the moment. It's a big project, with a huge amount of scope. I'm taking the time to carefully document the existing code base and my design docs so that when I come back to it, I know what crazy thoughts I was thinking. I very much want to work on it, but I need some funding to do so, which brings me to my last point.
Smallo! This is weird little project I dreamed up recently, which I'm referring to as a surreal point-and-click VRPG (VIBE-RPG™), set in a peculiar world filled with intriguing places and quirky characters. I'll have an ongoing devlog with weekly updates on my Smallo Itch Page. I'm keeping the scope very small so I can finish it in a reasonable time and yet ensure it is enjoyable for people to explore.
As always I would love to hear any comments or ideas,
Eli
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