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Full SANYA update
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What changed
- Gameplay
SANYA changes
Hello, fellow doggo humans!
Sanya here. I am happy that you and your doggo have gathered here to know what I and the world I am in are about. So allow me to officially welcome you to the first of many updates and insights into how I came to exist. Over the coming weeks, you will get to read and experience how I began as an idea and, later on, became who I am today. Let's begin.
Lewis, community rep: My First-hand experience with the game is that of a production that is pretty personal to you. What inspired you to create Sanya?
Valya, game developer: The inspiration for "SANYA" comes from my childhood in many ways. I wanted to relive those moments while also reevaluating them. The game is set in the 90s, a challenging time living in a Post Soviet country. But as a child, what mattered was the overall feeling and experience. That nostalgic feeling, alongside my experiences, created the game.
Lewis, community rep: It's fascinating how you've captured the essence of a specific time period and the emotions associated with childhood. Can you delve deeper into what you wanted to convey through "SANYA"?
Valya: My main idea was to recreate the feeling of carefree adventures and new discoveries that defined our childhood. Instead, I tried to reinterpret my experiences from a more conscious perspective. While not the game's main focus, sad undertones provide the necessary depth.
Lewis, community rep: Of the different genres of games, why did you settle for making an adventure game and could you then explain your decision to incorporate mini-games into "SANYA"?
Valya: At the time, I felt adventure games were the best way to convey my idea of what Sanya was about. Can the player get into my world and imagine what my experience as a kid was like? That was the primary goal. However, I soon realized that a purely narrative-driven approach wouldn't be the best choice for "SANYA." That's when the idea of incorporating mini-games came to me. I wanted the game to feel like a collection of thoughts, each providing a unique experience.
Lewis, community rep: What are you working on this week?
Valya: I would try to mention that being part of a tiny team and experiencing a new life in Germany is definitely impacting, but it's also inspiring game development in new ways. Now I'm preparing for some game showcases. Stay tuned for more exciting things to come next week!
Lewis, community rep: Thank you for sharing those insights! Evidently, "SANYA" is a labor of love inspired by personal experiences and aimed at providing players with a unique and multi-faceted experience.
Valya: Most definitely. We're excited to see how players will engage with this kaleidoscope of memories in the game.
Hey! Join our Discord to ask more questions to the developer!
Source
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