Update log
Full Sandwich Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Sandwich Makers!
Extracted changes
- Gameplay
- Store
- Fixes
Last week, we brought German, Russian, French, Polish, and Turkish to Sandwich Simulator. This week, we’ve got even more exciting news: we’ve updated our roadmap! Your feedback — especially from our solo players — has been heard loud and clear, and we’re shaping the game’s future with you in mind.
And don’t worry, we’re still squashing bugs left and right to make sure your sandwich shop runs smoother than ever.
Remember, this is Early Access — you’re helping decide where Sandwich Simulator goes from here. So tell your friends, keep sharing your thoughts, and if you haven’t already, drop us a review. It really helps us keep building the game together!
[dynamiclink href="https://store.steampowered.com/bundle/54263/ContractVille_X_Sandwich_Simulator/"]
Improvements & Balancing
With these changes we aim to reduce the difficulty.
| Change | Previous | New |
|---|---|---|
| Bread baking time | 1.50 | 1.15 |
| Customer waiting time (Normal mode) | 1.10 | 1.30 |
| Fridge door warning sound | Continuous until closed | Stops after 30 seconds |
NEW SANDWICH MAKER MACHINE & NEW LOCALIZATIONS Road Map Updated
Coming Soon: Sandwich Maker Machine
We’ve heard from many of our solo players — especially at higher levels — that keeping up with sandwich orders can get overwhelming. After a few balancing tweaks, we’re taking things a step further to make life easier:
Introducing the Sandwich Maker Machine! This machine will automatically prepare an order when you scan a ticket, as long as all the necessary ingredients are available. We’ve already started working on it, and it’s planned for release in September.
New Localizations
We’re continuing to expand Sandwich Simulator to players around the world! In September, we’ll be adding 7 new languages based on community requests and our long-term goals:
Italian, Spanish, Japanese, Korean, Chinese, Portuguese, and Dutch.
We can’t wait to hear your thoughts on our updated roadmap. We hope these upcoming features and additions get you as excited as they make us!
BUG FIXES
- Customers in Line Before Save/LoadFixed an issue where customers waiting in line during save/load couldn’t sit at tables.
Spoiled Sandwiches: Spoiled sandwiches can no longer be served and eaten by customers.
- Customer Teleportation After Save/LoadResolved an issue where some seated customers teleported to the world origin after loading a save.
- Skip Tutorial TooltipCorrected the duplicated and incorrect “Hold T to Skip Tutorial” message. It now properly displays “Hold Y.”
- Unresponsive Diners After Save/LoadFixed an issue where customers eating during save/load became stuck and unresponsive.
Fridge Item Position Desync: Items inside fridges now appear in the correct positions for clients after joining post-save/load.
- Default 4 Tables IssueNew restaurants no longer spawn with four tables all numbered “4.”
- Coffee Machine InteractionCoffee beans can now be successfully added to the coffee machine.
- Ingredient Widget DisplayResolved an issue where some ingredient icons displayed as blank white squares.
- Mouse Scroll InteractionFixed an issue where mouse scroll stopped working after interacting with certain objects.
Ordering Customers: Customers in the middle of ordering can now be kicked as intended.
Settings Dropdown Boxes: Dropdown menus in the General Settings menu no longer appear empty by default.
- Queue Disappearing CustomerFixed a bug where the first customer in line disappeared when a second customer joined the queue.
- Customer Falls Through Floor on ClientResolved an issue where the first ordering customer on clients fell through the floor after ordering.
Waiter Spawn Locations After End Day: Waiters now respawn at the correct positions after ending the day.
- Customer Pathfinding IssuesFixed an issue where customers got stuck on their
Source
