Update log
Full Sandwich Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Sandwichers!
Extracted changes
- Gameplay
- Server
- Store
- Balance
- Fixes
- Performance
In these update notes, we're covering the changes and bug fixes introduced in versions 0.1.1.2 and 0.1.1.3. Right after releasing this update, we’ll continue working on addressing the smaller issues still on our list. We’re actively reading everything you share with us on Discord and Steam Discussions, and we're quick to act on the problems you report. Thank you so much for all the feedback and support you've given us so far!
If you’d like to report bugs, share suggestions, or tell us what’s on your mind, join the FiftyEight Studios Discord server and be part of the conversation!
We’d also like to give a special shoutout to a few players who helped us identify key issues in this update: ssmith, rock_playerz, luca1981, ChromeEaglezZ, Gabbywolf, Imelda, Quinn, GraphiteHelix, J I L L.
Thanks again for all your support and feedback. Let’s dive in!
[dynamiclink href="https://store.steampowered.com/app/3445340/?snr=2"]
Patience Diffuculty
Based on your feedback, we’ve made some adjustments to the difficulty settings. Relax mode has been removed, and its settings have been transferred to the existing Easy mode.
Additionally, we’ve separated the patience timer from the overall difficulty and introduced three new patience options. This gives you more control over how relaxed or challenging you want the experience to be.
| Patience Diffuculty |
|---|
| Easy | Customers have no patience timers and will not leave the restaurant. |
|---|---|
| Normal | Customers have a patience timer of 70 seconds for one tense. Once it runs out, they will leave the restaurant. |
| Hard | Customers have a patience timer of 35 seconds for one tense. Once it runs out, they will leave the restaurant. |
Laptop is now movable!
You can now reposition the laptop by interacting with it in Placement Mode.
Incorrect Display of Earned Money
Before version 0.1.1.2, we increased the amount of money earned to offer a more comfortable gameplay experience. However, the total order prices shown in the order screen were not reflecting this change correctly. With version 0.1.1.3, this issue has been fixed. The displayed values now accurately match the updated earnings.
We believe this improvement helps bring better balance to the in-game economy, and we’ll be keeping a close eye on your feedback moving forward.
Online Orders
Online orders have received a general overhaul and now work more reliably and accurately. We've made several improvements in this area to ensure a smoother experience.
Fries Warmer
We fixed an issue where a scoop placed in the Fries Warmer could get stuck, making it impossible to interact with and complete fry orders. Thanks to your reports, we were able to identify and resolve this quickly. The fix was included in version 0.1.1.2.
End-of-Day Summary
Fixed a bug that caused the total number of sandwich orders shown in the end-of-day summary to be incorrect.
Early Ordering of Certain Items
Resolved an issue where customers could order certain items — like nuggets or pickles — before you had officially unlocked them.
Now, customers will only order new items once you've reached the required level, as intended.
Side Items
Fixed a bug where, after unlocking side items like drinks, customers would order only those items for 1–2 days — and then stop ordering them altogether.
Now, as intended, drinks and other side items can continue to appear in customer orders in the following days.
General Improvements and Fixes
Various minor bugs have been fixed, and visual improvements have been made across the game.
We’ve also applied stability and accuracy improvements in several areas — especially related to the waiter.
If you would like to
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