Full notes
Full Sandustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! I completely forgot to post some of the recent hotfixes so here goes:
What changed
- UI and audio
- Fixes
- Gameplay
Sandustry changes
2025-02-03
Implemented a workaround for the mouse "Back" button issue.
2025-02-05
Resolved issue with pipes deleting water.
2025-02-06
Finally fixed the issue with ghost pipes.
2025-02-08
Reworked the first artifact puzzle to be much harder to get stuck in.
There's now a tooltip telling you that you can't use the flamethrower in "no fire plz" areas.
You can no longer build shakers, filters etc on top of the player.
Plants no longer push the player.
You can no longer grapple launch yourself into other dimensions.
There's now a "Unstuck / Respawn" button in case you're a hacker and manage to get yourself stuck anyway.
I'm still multiple days behind on reading feedback and bug reports. Sorry about that. On that note - we need more posts in the subreddit: https://www.reddit.com/r/SandustryGame/
Go post your builds, questions, ideas, memes, rants, guides, achievements, frustrations, fan art, stories, strategies, theories, challenges, victories, fanfics, lore discussions, speedruns, mods, deep dives, dunes, grains, beaches, deserts, tides... You know the drill.
Source
Changelog.gg summarizes and formats this update. How we read updates.
