In this update1
Full notes
Full Sands of Aura update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Events
Sands of Aura changes
1.00.48 Change Log
Fixed instances of collision the player could get stuck on at The Cinderhold
Removed damage area from forges in Starspire Refuge so players don't die while forging.
Fixed collision at Radix Stronghold that allowed player to walk onto the sand ocean.
Disabled ability for new stacks of echo bells to be stored in storage chest.
Fixed rare crash that could occur when executing a special attack
Moved the Main menu button to the bottom of the options in the player options menu to help with visibility
Removed the toggle boat sailing options in gameplay as the boat no longer works in the way where that option does anything.
Added an Unlimited frame rate option to the graphic menu
Updated how the keybind menu closes, in a certain situation the graphics for changed keybinds would not update properly depending on how you exited the menu
Removed an issue that would keep the Tutorial journal on screen
Fixed an issue that would make the menu wheel enabled and not greyed out at times when it should not have been possible.
Fixed a bug that could cause UI elements to get stuck on the screen after dying.
Fixed issue that could cause the quest "Sigils of the Forsaken Gods" to become blocked when triggering events in a certain order.
Fixed issue causing the quest "Sigils of the Forsaken Gods" to not show the correct quest step before one of the final bosses.
Added missing VFX to melgom teleport attack
Fixed floor collision in area of Colossus of Radiance that was getting player stuck in falling state.
Fixed issue causing player to get stuck on Resonance bell in Starspire Cavern
Source
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