Sandbox World
Steam News 28 October 20241y ago

Update 3.00

Changes in the update: Added a mode of battle with bots: "Rise of the Machines" Increased transparency of effects of hitting the ground Added 4 and 5 servers Now after changing the armor gain, all new blocks appear with…

Update log

Full Sandbox World update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes5 additions5 changes2 removals
  • Gameplay
  • Server
  • Balance
  • Store
  • Maps
  • Fixes
addedChanges in the update:Added a mode of battle with bots: "Rise of the Machines"
changedChanges in the update:Increased transparency of effects of hitting the ground
addedChanges in the update:Added 4 and 5 servers
addedChanges in the update:Now after changing the armor gain, all new blocks appear with the same armor gain
addedChanges in the update:Added the "Pumpkin" skin
changedBalance changesIncreased the maneuverability of the AGM by 2 times

Changes in the update:

  • Added a mode of battle with bots: "Rise of the Machines"

  • Increased transparency of effects of hitting the ground

  • Added 4 and 5 servers

  • Now after changing the armor gain, all new blocks appear with the same armor gain

  • Added the "Pumpkin" skin

Balance changes

  • Increased the maneuverability of the AGM by 2 times

  • The AGM now has a HE warhead

  • The capture radius of the AGM has been increased by one and a half times

  • The large rocket launcher no longer captures through smoke

  • The flight speed of the rockets of the small rocket launcher has been increased by one and a half times

  • Decreased the accuracy spread when launching several ATGMs

  • HE with a radio fuse no longer explodes on the ground and other parts of the map

Fixes

  • Fixed loading of buildings when entering the server

  • Fixed firing delay for all turrets

  • Fixed keyboard input in some fields in block settings

  • Fixed speed input and display in the speedometer block

  • Ammo racks are now automatically replenished when a building spawns

  • Fixed connection points for blocks in blocks after building spawn

  • Fixed self-destruction at high speed

  • Fixed input in the grid size field in the custom block editor on PC

  • Fixed editing custom blocks on large buildings when time is slowed down

Source

Steam News / 28 October 2024

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