In this update2
Full notes
Full SAND: Raiders of Sophie update
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What changed
- Security
- Gameplay
- Server
- UI and audio
- Fixes
- Balance
SAND: Raiders of Sophie changes
Hey All,
Quick status update before jumping in to the Update Notes: First off, we're still working on strengthening our anti-cheat system and implementing new protections against cheaters. We hope to have these implemented this week, if all goes to plan and this work should go a long way toward improving everyone's experience in SAND by addressing the prevalence of cheats and cheaters in the game.
Once this work is finished and implemented, we'll reactivate the ability to capture enemy Tramplers.
We are taking this issue very seriously, and will continue to combat cheats and cheat distributors in every way we can.
Secondly, server issues in West US and Central US should now be resolved, however OCE continues to experience some issues as a result of server outages. The dev team are working with our providers to get these resolved as quickly as possible and to ensure that similar situations are avoided in the future.
Apologies for the inconvenience here!
As for today's update, check out what's new 👇
Changelog
Additional round of improvements to the hit registration and position of the tramplers and players on the server
Killed characters are put in the correct position on moving tramplers
Dropping items on moving tramplers now works better
Occlusion now works correctly on moving tramplers
Interactions will now work better on fast tramplers
Parkour will register actions better on moving tramplers
Shooting on moving tramplers should register better
We’ll continue improving hit registration; Don’t hesitate to leave feedback or bugs that you might encounter
Update smoke of the destroyed trampler so it’s no longer possible to see players’ silhouettes inside the smoke
Added SFX for the EMP explosions and shooting at upiors helmets
Crows Nest now requires support. Hope you had fun while it lasted
If you have a trampler with Crows Nest that violates rules, the trampler will be automatically sold, and resources will be granted back to you
Fixed a newly reported duplication method
Fixed issue when at the last Storm Dive sequence the player didn’t receive damage
Fixed colliders of some compartments in the Trampler Editor:
It should be easier to interact with them
Fixed issue when other player models might look in idle pose
Known Issues
Character may become transparent in Spectator mode in some cases
Character cannot crouch while carrying the Repair Kit
The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
This will be fixed in the upcoming updates
Upiors positioned may be different between client and server
On the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them
First level of the trampler looks black in the Trampler Editor
Shotgun might not deal damage at close range distance
Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
Catch you on the dunes, Scavengers!
Hologryph / tinyBuild Games
Source
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