Full notes
Full Sanctumate update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
Sanctumate changes
0.4.1 Patch Notes
General:
Enemy AI reworked. More reliable pathfinding and less clunkiness in navigating the world.
Reworked demon chicken & Archer AI to be more dynamic and intelligent.
Head Tracking reworked, fixed weird head falling down issue.
Enemies slow their attacks when the target is blocking.
Arrows:
Chance to break upon hitting a target. Makes bows less OP.
Associated runes: Find a rune to increase your arrow durability, or a rune of power shot to do massive damage but a surefire way to break your arrow.
Arrow physics reworked, making it a little easier to pick up and less prone to weird physics after dropping.
Added new arrow - DryShard, Crafted by combining twig bush branch and new DryShard ingredient.
Bow stamina values balanced.
Fix bow doing double damage under certain circumstances
Display:
Increased display time of some text in intro cutscene.
Blocking:
Blocking re-balanced.
Added a rune to improve blocking percentage.
Ambient Occlusion:
New Ambient occlusion system. More performant for better results and fewer weird issues.
Dialogue:
NPC mouth talk animation during dialogue.
NPC is no longer completely frozen during dialogue.
Urn dialogue sounds different from humans.
Rune Casting:
Sound plays when charging rune.
Added notification when not enough prayer points.
Fixes:
Minimap arrow to show player can disappear sometimes.
Player on world map starts back at divinator tower sometimes.
See-through effect when player is obscured on WM showing throw armor.
Lighting issues.
Balanced spawn weights of items.
Human idle in non-combat doesn't loop correctly.
Prayer points clamped to 99 at max.
Various AI issues.
Runes not spawning at the correct level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
