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Steam News12 June 20224y ago

Trilobites

AI Trilobites in salt water AI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.

In this update3

Full notes

Full Sanctuary Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedAI Trilobites in salt waterAI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
addedMore music tracksNew soundtracks in the main menu and if you traverse regions on the map
changedMore music tracksAdjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
addedRadial menu bugfixAdded a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.

Sanctuary Island changes

changedAI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
addedNew soundtracks in the main menu and if you traverse regions on the map
changedAdjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
addedAdded a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.

AI Trilobites in salt water

AI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.

More music tracks

New soundtracks in the main menu and if you traverse regions on the map

Adjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location

Radial menu bugfix

Added a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.

Source

Steam News / 12 June 2022

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