What changed
0 fixes2 additions2 changes0 removals
changedAI Trilobites in salt waterAI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
addedMore music tracksNew soundtracks in the main menu and if you traverse regions on the map
changedMore music tracksAdjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
addedRadial menu bugfixAdded a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.
Sanctuary Island changes
changedAI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
addedNew soundtracks in the main menu and if you traverse regions on the map
changedAdjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
addedAdded a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.
AI Trilobites in salt water
AI Trilobites will now spawn in ocean, they are semiaquatic and can also walk on land. These creatures are using the usual AI setup.
More music tracks
New soundtracks in the main menu and if you traverse regions on the map
Adjusted water drop mechanic for food Food dropped on water will stay at the surface. Food dropped while submerged will stay at the current location
Added a delay of 100 milliseconds for the last selected item while closing the radial menu. This will allow gamepad users to select a element more easily.