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Steam News4 April 20251y ago

V1.3: Balance updates + SS2 sneak-peek!

V1.3: Balance updates! TL;DR changes: Weapon rebalances, some QoL stuff I'd love to hear what you think about the weapon rebalances. As always, please report bugs :) Join our discord!

Full notes

Full Samurai Shampoo Classic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions10 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedV1.3: Balance updates!
changedTL;DR changes: Weapon rebalances, some QoL stuff
changedI'd love to hear what you think about the weapon rebalances. As always, please report bugs :) Join our discord!
changed## Weapon Changes
changed### Katana & Poison Katana - **Katana:** Increased hitbox width ×1.5 - **Poison Katana:** - Increased width (same as normal katana) - Poison now damages **twice per second** (was once) - **Poison damage per tick:** 4 → 12 - Poison duration unchanged (**2 seconds**) - Hitting an already poisoned enemy **resets** poison duration (Previously: Stacked duration) - **Bosses now have 50% poison resistance**
changed### Dagger - Decreased width ×0.5, increased length ×3 - Changed color to **white** - Hitbox changed to match shape - **Was:** Circle - **Now:** Capsule
**412** increased, buff### Decay Sword - Increased **knockback by 500%** (25150### Decay Sword - Increased **knockback by 500%** ( increased, buff** **63** ** decreased, nerf

Samurai Shampoo Classic changes

changedV1.3: Balance updates!
changedTL;DR changes: Weapon rebalances, some QoL stuff
changedI'd love to hear what you think about the weapon rebalances. As always, please report bugs :) Join our discord!
changed## Weapon Changes
changed### Katana & Poison Katana - **Katana:** Increased hitbox width ×1.5 - **Poison Katana:** - Increased width (same as normal katana) - Poison now damages **twice per second** (was once) - **Poison damage per tick:** 4 → 12 - Poison duration unchanged (**2 seconds**) - Hitting an already poisoned enemy **resets** poison duration (Previously: Stacked duration) - **Bosses now have 50% poison resistance**

V1.3: Balance updates!

TL;DR changes: Weapon rebalances, some QoL stuff

I'd love to hear what you think about the weapon rebalances. As always, please report bugs :) Join our discord!

# Patch Notes

## Weapon Changes

### Katana & Poison Katana - **Katana:** Increased hitbox width ×1.5 - **Poison Katana:** - Increased width (same as normal katana) - Poison now damages **twice per second** (was once) - **Poison damage per tick:** 4 → 12 - Poison duration unchanged (**2 seconds**) - Hitting an already poisoned enemy **resets** poison duration (Previously: Stacked duration) - **Bosses now have 50% poison resistance**

### Dagger - Decreased width ×0.5, increased length ×3 - Changed color to **white** - Hitbox changed to match shape - **Was:** Circle - **Now:** Capsule

### Battle Axe - Increased swing speed by **15%** - **Previously:** 1s per swing - **Now:** 0.85s per swing

### Decay Sword - Increased **knockback by 500%** (25 → 150)

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## Perk Changes

### **[CHANGED]** Iframe Perk → **"Can't Touch Me"** - **Unchanged:** Grants **1 second** of iframes when damaged

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## Item Changes

### **Venus and Mars** - Added **planet graphics** (Thanks, [Pixel Planet Generator!](https://deep-fold.itch.io/pixel-planet-generator)) - Planets now rotate **100% faster** - Rotation radius increased **0.8m → 1m**

### **Coin Mask** - **Activate:** (unchanged) Pull all coins towards you, dealing damage to enemies - Increased damage **15 → 40** - **REMOVED:** Dropping a coin when taking damage - **NEW:** - Spawns **10 coins** around the player - **Rarity:** **Epic → Rare** (should spawn more often) - **Recharge cost:** **6 → 3 kills**

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## UI Changes

### **Win & Lose Screen** - Changed **"Times Hit"** → **"Damage Received"** (now correctly tracks hits) - Removed **"Damage Dealt"** - Added **"Rooms Visited"**

### **NEW: In-Game Wiki** - Accessible **after winning once** - Displays an overview of **all weapons, perks, and items**

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## Bug Fixes - Fixed a bug where the **starter weapon made no attack sounds** unless dropped and picked up again

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I'm also hard at work at creating Samurai Shampoo 2! Here is a small sneak peak. Be aware, I will probably be changing a lot of the art!

Source

Steam News / 4 April 2025

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