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Steam News27 February 20264mo ago

PATCH 2026.02.27.0937

This is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!

In this update3

Full notes

Full Samurai GUNN 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes1 addition4 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • Maps
changedThis is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!
fixedFIXESFixed desync caused by B-side levels
fixedFIXESFixed level lighting loading incorrectly
fixedFIXESFixed crash caused by triggering multiple explosions with Slug kunai
fixedFIXESFixed coward meter building while game is paused
fixedFIXESFixed camera becoming de-centered on rollbacks if camera movement is disabled

Samurai GUNN 2 changes

changedThis is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!
fixedFixed desync caused by B-side levels
fixedFixed level lighting loading incorrectly
fixedFixed crash caused by triggering multiple explosions with Slug kunai
fixedFixed coward meter building while game is paused

This is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!

FIXES

  • Fixed desync caused by B-side levels

  • Fixed level lighting loading incorrectly

  • Fixed crash caused by triggering multiple explosions with Slug kunai

  • Fixed coward meter building while game is paused

  • Fixed camera becoming de-centered on rollbacks if camera movement is disabled

  • Fixed Ghost float not working in Showdowns

  • Fixed Showdown music not respecting music volume setting

  • Fixed training mode level select softlock

  • Fixed bunting a bullet next to a wall causing the bullet to be destroyed

  • Fixed kills not registering correctly after a self-death

  • Fixed launching full-speed diagonal bullets after a bunt

  • Fixed various dash/bullet deflect interaction inconsistencies

  • Fixed various bullet deflect positioning inconsistencies

  • Fixed upside-down throws getting characters stuck in walls

  • Fixed character cutouts not appearing during screen slash effects

  • Fixed a setup that allowed a 1-clip explosion

  • Fixed sneaky ways of picking non-free characters in the Free Edition

  • Fixed some text issues

ENHANCEMENTS

  • Small chance of announcer line on counter hit

ADJUSTMENTS

Slug

  • Can fast fall from wall stick

There didn't seem to be a good reason why Slug could fast fall from the ceiling but not from the wall, so he can do that now.

Universal systems

  • Adjusted throw angles

  • Character movement is reduced briefly after throw

  • Characters have a minimum bounce speed while tumbling

We want throws to require a bounce setup or spending resources to secure the kill, so completely vertical throws are no longer possible, and it's also not possible to immediately kill with a sword follow-up unless you spend ammo to dash.

We’re taking next week off for a much needed post-launch break.

Target practice + online spectating are coming mid-March and a new character + stage are coming early April.

Thanks for your continued support.

Source

Steam News / 27 February 2026

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