Samson
Steam News 9 April 20261mo ago

Samson Update #1

Hi everyone, The team has been hard at work with the continued support for Samson. This update fixes some immediate issues some of you are having. Improving combat, stability, performance, and missions among other. Belo…

Update log

Full Samson update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes4 additions13 changes3 removals
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • Store
  • UI and audio
changedHi everyone,The team has been hard at work with the continued support for Samson. This update fixes some immediate issues some of you are having. Improving combat, stability, performance, and missions among other. Below is a more detailed list of changes.
changedPerformanceSeveral performance fixes focusing on PSO related hitches (Fixes stuttering related issues)
fixedPerformanceFixed some misses with Slate
fixedPerformanceFixed landscape RayTracingDynamicGeometry misses
changedPerformancebIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
changedPerformanceNaniteLumenCard & NaniteShading misses

Hi everyone,

The team has been hard at work with the continued support for Samson. This update fixes some immediate issues some of you are having. Improving combat, stability, performance, and missions among other. Below is a more detailed list of changes.

Thanks to the teams dedication we are able to drop this update today, ahead of tomorrow!

Performance

  • Several performance fixes focusing on PSO related hitches (Fixes stuttering related issues)

  • Fixed some misses with Slate

  • Fixed landscape RayTracingDynamicGeometry misses

  • bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7

  • NaniteLumenCard & NaniteShading misses

  • Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials

Crash fixes

  • Crash fix for clearing UseDestructionHelp for vehicles with a timer

  • Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash

  • Fixed various audio-related crashes, including one when closing the game

  • Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks

  • Force separate storage unit between ray tracing and non-ray tracing bits

  • Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty

Physics

  • Fixed issue with Physics destructables behaving like solid objects and not getting destroyed when playing on high framerates.

Mission

  • Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1

  • Thrill of the Fight and Running on Fumes – now functional after save/continue

  • Suzy Red no longer gets multiplied during "Stitches for Snitches" mission completion

  • Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location

  • Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away

  • Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure

  • Hot Iron – fixed issue where the fail radius for the reach dealer objective was too small

  • Progression blockers for mission"Hot Iron"

  • Progression blockers for mission"Consulting Doctor"

  • Fixes for the controller sensitivity setting being experienced as slower

  • Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts

  • Fixed issue with the “Hot Iron” not being replayable after failing and retrying the next day.

  • Improved traversal and removed collision traps by White Whisper stash close to the priest's house in Park Avenue.

  • Fixed the Cumberland barge wall

General Gameplay

  • NPC fall damage added as a failsafe for dropped NPCs

  • Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body

  • Let outsiders check if the driver can be pulled out of the vehicle

  • Fixed issues where enemies were not advancing towards you in group encounters

  • Fixed issues with AI running onto roads to inspect dead bodies

  • Fixed issue where police siren sometimes did not work

Polish

  • Fixed smoker alignment in Double Tap and Suzy's

  • Fixed vehicle voices

  • Added a dedicated "remote dialogue" bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)

  • Added separate dialogue buckets for police vehicles and remote dialogue

  • Fixed door kick spam

  • [Audio] New day stinger now plays before dialogue

  • Increased volume for NPC vehicles

  • Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions

  • Improved lean-on-wall alignment

  • Blocked bark gestures or one-offs during ranged combat

  • Fixed Vivian holding a folder in the

Source

Steam News / 9 April 2026

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