Update log
Full Samson update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- Balance
- Store
- UI and audio
Hi everyone,
The team has been hard at work with the continued support for Samson. This update fixes some immediate issues some of you are having. Improving combat, stability, performance, and missions among other. Below is a more detailed list of changes.
Thanks to the teams dedication we are able to drop this update today, ahead of tomorrow!
Performance
Several performance fixes focusing on PSO related hitches (Fixes stuttering related issues)
Fixed some misses with Slate
Fixed landscape RayTracingDynamicGeometry misses
bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
NaniteLumenCard & NaniteShading misses
Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials
Crash fixes
Crash fix for clearing UseDestructionHelp for vehicles with a timer
Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash
Fixed various audio-related crashes, including one when closing the game
Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks
Force separate storage unit between ray tracing and non-ray tracing bits
Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty
Physics
Fixed issue with Physics destructables behaving like solid objects and not getting destroyed when playing on high framerates.
Mission
Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1
Thrill of the Fight and Running on Fumes – now functional after save/continue
Suzy Red no longer gets multiplied during "Stitches for Snitches" mission completion
Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location
Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away
Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure
Hot Iron – fixed issue where the fail radius for the reach dealer objective was too small
Progression blockers for mission"Hot Iron"
Progression blockers for mission"Consulting Doctor"
Fixes for the controller sensitivity setting being experienced as slower
Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts
Fixed issue with the “Hot Iron” not being replayable after failing and retrying the next day.
Improved traversal and removed collision traps by White Whisper stash close to the priest's house in Park Avenue.
Fixed the Cumberland barge wall
General Gameplay
NPC fall damage added as a failsafe for dropped NPCs
Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body
Let outsiders check if the driver can be pulled out of the vehicle
Fixed issues where enemies were not advancing towards you in group encounters
Fixed issues with AI running onto roads to inspect dead bodies
Fixed issue where police siren sometimes did not work
Polish
Fixed smoker alignment in Double Tap and Suzy's
Fixed vehicle voices
Added a dedicated "remote dialogue" bucket for voice lines without a visible speaker (e.g. phone calls or police radio chatter)
Added separate dialogue buckets for police vehicles and remote dialogue
Fixed door kick spam
[Audio] New day stinger now plays before dialogue
Increased volume for NPC vehicles
Prevented corpses from popping back up or being launched into the air after takedowns, hazards, or railing interactions
Improved lean-on-wall alignment
Blocked bark gestures or one-offs during ranged combat
Fixed Vivian holding a folder in the
Source
