In this update2
Full notes
Full Sam & Max: The Devil's Playhouse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Events
Sam & Max: The Devil's Playhouse changes
It's been about two weeks since Sam & Max: The Devil's Playhouse shipped, and we've been having a blast watching you all play the game, both the folks who have been replaying it again years later, and the lucky first-timers. Thank you, all of you!
We've also been busy. Thanks to the help of fans writing in or posting playthroughs, and a bunch of help from Sam & Max players across Discord, we were able to identify and squash a ton of bugs. While some of these were new to the remaster, many of them are 14-year-old bugs from the original game. Finely aged bugs. They lived a long and full life, but alas, it is their time.
The version 1.3.0 patch is now live on Steam as well Switch, Xbox, and PlayStation.
All Episodes:
Fixed Max sometimes going invisible during cutscenes when de-transforming from Rhinoplasty.
Fixed instances where Max was sometimes scaled infinitely small if the player left a scene when Max was still shapeshifted via Rhinoplasty.
Fixed hotspots sometimes being briefly visible in Max Mode.
Fixed times when the cursor would get stuck as your currently active inventory item deep in the pause menu.
Fixed moments where Sam would appear to collapse in a little bit at the shoulders at random seeming times. Or maybe his arms would go slightly into his body and his ears go droopy. (It was an animation compression issue! Now you know!)
Restored Charlie looking at the camera in Max Mode while Max is holding him.
Removed Shakespeare quote from dialog box scene that was sometimes visible very briefly. RIP to some great writing by the Bard.
Removed old ratings from VHS covers in main menu.
Fixed visual pop that sometimes appeared briefly at the beginning of opening credits.
Fixed places where timed sequences would expire while the player was in the middle of opening Max Mode, causing Max mode to try and close itself at the same time. We have sorted it out; the game is no longer trying to destroy itself in these moments.
UI systems (Max Mode, Inventory, etc.) can no longer be activated before a scene's intro cutscene has started.
Fixed Yog-Soggoth spelled incorrectly in multiple places. Sorry about that, Yog-Soggoth. No disrespect.
Fixed reversed characters in Russian subway map texture.
Episode 301: The Penal Zone
Fixed times when the camera would stubbornly refuse to change after backing out of DeSoto close-up view, leaving players stuck on in that camera.
Fixed times where the DeSoto was sometimes missing after loading a save.
Fixed situations where the BoscoTech Labs elevator would be in the wrong position when teleporting out from ground floor, then teleporting back in again.
Fixed DeSoto animation pop when backing up in Street enter cutscene.
Fixed Skunkape's feet sticking out of ship in Street intro cutscene. They were really tiny, it was adorable. Now fixed.
Fixed hatchet floating in the air after skipping lines when talking to Flint.
Fixed Russian translation of "incontinent cop" when asking Stinky about the letter.
Fixed Street music not returning after talking to COPS when choosing "Phone call."
Stopped Sam from continuing to move around on the flag pole above BoscoTech Labs even if the game is paused.
Adjusted Max's Future Vision image of Pudding Head Lincoln to align with actual events.
Fixed missing background behind Sam when using Future Vision on him while on Skunkape's Flagship in Act 3.
Fixed old cutscene framing when teleporting back to the DeSoto if you left it in the
Source
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