Full notes
Full SALVATIONLAND update
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Repeated intro
Hey everyone! Recently, the game celebrated its one-and-a-half-year anniversary since release day, and to mark the occasion, we decided to undertake another large-scale update.
What changed
- Gameplay
SALVATIONLAND changes
Here are the main changes in this TRULY massive patch: *
- New shadersnoise filter, sharpness boost, motion blur (can be turned off in the game settings), - Original shaders have been improved and optimized: SSAO, the black-and-white screen effect when injured, and others, - First person hand animation added for motorcycles, - Enemies now behave smarter, actively pursuing the player character, - Junk can now be converted into Components directly through the inventory, - Improved bullet spawn functions and increased flight speed, - Added sounds of bullets flying nearby when enemies attack, - Expanded the number of death animations for all types of enemies, - NPCs now turn smoothly while moving, - Game settings now allow you to choose an FPS limit: 30, 40, 50, or 60 frames, - Improved performance in levels from Chapters 4 and 5, - Added more fishing and campfire spots in levels from Chapter 4, - Adjusted ambient sound volumes, - Added previously missing music on certain levels, - Multiple text and English translation corrections, - Fixed inaccuracies in the "Help" text, - Updated documentation, along with various tweaks and bug fixes.
A new game must be started.
Join our Discord channel: https://discord.gg/WWNcpFJzDJ Our IndieDB blog: https://www.indiedb.com/games/salvationland
Source
Changelog.gg summarizes and formats this update. How we read updates.
