Full notes
Full Salt 2: Shores of Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- UI and audio
- Fixes
- Server
Salt 2: Shores of Gold changes
We've just pushed our latest update to the Steam beta branch. If you want to help us test the new content before it goes public, you can find instructions on how to opt into the beta branch here.
This update contains a number of fixes, improvements, and some new content. Some new small islands can now be found past the 30 unit mark in any direction. These contain new quests, items, and points of interest. Additionally, the selling price of some crafted items has been rebalanced. These now sell for more than the sum of their components, which makes crafting more profitable than it used to be.
Changes
Added new islands with additional quests, items, and dungeons.
The Nightbloom plant can now spawn on natural islands.
Fast traveling now passes the time based on the distance you've traveled.
Blacksmith merchants can now reroll your weapon and armor talents for a price.
The Cartographer NPC will now count crafting station items already placed on your ship as meeting the conditions for the New Craftsman quest.
Added a large font size option for dialogue text, item details text, and quest details text.
Added an accessibility option to disable muzzle flashes from flintlocks.
Updated ship inventory UI transfer input to be left-click for normal transfer, right-click for transfer stack.
Simplified merchant window input.
Increased the drop rate of light blue ink.
Increased the interaction distance of the sea treasure chest.
Adjusted the value of some items so they are more profitable to craft.
Made the jumping puzzle in the King's Dungeon a little easier.
Food and potion effects are now saved.
The coral key recipe is no longer sellable.
Fixed the side ladders on Greatships not working correctly.
Fixed a bug where other players could get the volcano achievement in multiplayer without jumping in.
Fixed some ground textures clipping in the pirate sea fortress.
Fixed some typos.
Fixed unable to inspect items from the equipment window.
Fixed longshot effect description showing duplicate effects, and not showing up as a buff icon.
Fixed pirate fort dungeon door saying it requires tier 5 when you are already at world tier 5.
Fixed the progression of seasons not saving correctly when hosting a multiplayer game.
Fixed input for cycling through filters in item selection interfaces not working on controllers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
