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Steam News11 December 20196y ago

Revamping of content

Hi everyone! Today we started our plan to revamp the Salsa-Virtual experience. We will mostly concentrate on content and better instruction, but we will also create easy to follow warm-ups so that you can get into danci

Full notes

Full Salsa Virtual update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
changedWe modified our workflow to record more reliable audio for our speech. It is incredibly difficult to do! The main challenge was to keep track of the music / rhythm / beats per minute, for two people, without actually playing it lest it be recorded as background noise instead of a separate track. A combination of bluetooth headsets, voice recorders, android devices, battery packs and some tape did the job.
changedAlso, let us know if you're interested in an Oculus Quest release! The platform's performance constraints are a bit limiting, but we could eliminate some bells and whistles to make it fit without degrading the actual lessons.
changedStay tuned for more updates!

Salsa Virtual changes

changedWe modified our workflow to record more reliable audio for our speech. It is incredibly difficult to do! The main challenge was to keep track of the music / rhythm / beats per minute, for two people, without actually playing it lest it be recorded as background noise instead of a separate track. A combination of bluetooth headsets, voice recorders, android devices, battery packs and some tape did the job.
changedAlso, let us know if you're interested in an Oculus Quest release! The platform's performance constraints are a bit limiting, but we could eliminate some bells and whistles to make it fit without degrading the actual lessons.
changedStay tuned for more updates!

Hi everyone!

Today we started our plan to revamp the Salsa-Virtual experience. We will mostly concentrate on content and better instruction, but we will also create easy to follow warm-ups so that you can get into dancing immediately instead of waiting until the end on a lesson plan.

We modified our workflow to record more reliable audio for our speech. It is incredibly difficult to do! The main challenge was to keep track of the music / rhythm / beats per minute, for two people, without actually playing it lest it be recorded as background noise instead of a separate track. A combination of bluetooth headsets, voice recorders, android devices, battery packs and some tape did the job.

Also, let us know if you're interested in an Oculus Quest release! The platform's performance constraints are a bit limiting, but we could eliminate some bells and whistles to make it fit without degrading the actual lessons.

Stay tuned for more updates!

Jorge & Bekah

Source

Steam News / 11 December 2019

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