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Steam News7 June 202629d ago

Salmon Tower 1.1 Update! Quality of Life and more!

Thank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!

In this update3

Full notes

Full Salmon Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedThank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!Added the ability to hop off of walls instead of just the ground
addedThank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!Added the ability to hop while hitting a wall surface, combining the hit+hop forces for a little extra boost.
addedThank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!You can now skip the "results screen"
changedThank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!Secret Falls "Angles" section adjusted a bit, especially offscreen tricky jumps more visual guidance.
changedTweaks / Bugs:Decent performance improvement from batching draw calls and other things (some area's draw calls from ~400 to ~100)
fixedTweaks / Bugs:Fixed bumper strange launch horizontally

Salmon Tower changes

addedAdded the ability to hop off of walls instead of just the ground
addedAdded the ability to hop while hitting a wall surface, combining the hit+hop forces for a little extra boost.
addedYou can now skip the "results screen"
changedSecret Falls "Angles" section adjusted a bit, especially offscreen tricky jumps more visual guidance.
changedDecent performance improvement from batching draw calls and other things (some area's draw calls from ~400 to ~100)

Thank you all for playing and climbing, here's the 1.1 patch. Some much needed Quality of Life improvements and other tweaks!

-Added the ability to hop off of walls instead of just the ground

-Added the ability to hop while hitting a wall surface, combining the hit+hop forces for a little extra boost.

-Drought Tower speedrun achievement nerfed from 10 minutes ---> 15 minutes. It was way too punishing.

-You can now skip the "results screen"

-Secret Falls visuals partially redone

-Secret Falls "Angles" section adjusted a bit, especially offscreen tricky jumps more visual guidance.

-Tweaks to the levels here and there.

-Made gems gold instead of blue (which makes more sense!)

Controller:

-Controller would lock to 45 degree angles even with joystick, now properly aims in all 360 degree directions.

-Controller bug where Left-Trigger or Right-Trigger doesn't grab a ring

-Controllers are nearly fully supported, give it a try! (approval from steam soon)

Tweaks / Bugs:

-Decent performance improvement from batching draw calls and other things (some area's draw calls from ~400 to ~100)

-Fixed bumper strange launch horizontally

-Fixed bumper causes Salmon to phase through objects at high speeds

-When following a ghost, any movement or jump will properly revert back to the player view

-Larger dash circle UI

-Showing the next rank on results screen.

-Time Splits UI limited to last 10 checkpoints, unless pausing to see all

-Fixed screen capture issues (hopefully)

Added moderation scripts for banning cheaters!

Let me know what you think! I have some ideas for fun upcoming content patches (by the way, some other levels are in the works!), let me know if you have more ideas in the discord!

-Paul

Source

Steam News / 7 June 2026

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