In this update2
Full notes
Full Salmon Man update
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What changed
- Gameplay
- UI and audio
Salmon Man changes
Hey Fam 👋
Guess who's back?
⌛ We’re nearing the end!
We’ve officially started all the validation steps needed to release the game on both Steam and Meta!
With D-Day only two weeks away, we’re working harder than ever, and we made a short video to show you what that looks like:
Yes, those are the same images you can see on our updated Steam page. Did I just want to mention that we updated it? …Maybe
🤫 Want more than the video?
A short clip definitely isn’t enough to show everything we’ve changed, so here’s a quick rundown of what’s new since last time:
Level design overhaul We listened closely to our testers and adjusted the difficulty to feel good for both new players and speedrunners.
Level art overhaul We’re making the game even more beautiful and fun to explore. For example, that plain, boring cave? It’s now a cool cave filled with some kind of… green liquid?
A brand new UI It’s still a work in progress, but I promise, it already looks better, and the UX feels great.
Better physics Yes, demo players… in the full game, Mama Duck is no longer a hellish quest 🦆🙏
Ropes! We added ropes. And yes, they’re exactly as fun as they look in the video.
I might have kept a few surprises for next week… 👀
So whislist, stay tuned and see you soon! 👋
Source
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