In this update6
Full notes
Full Sales, Science & Spirits update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- Maps
Sales, Science & Spirits changes
Thank you for all of the support! It's been incredible showing these characters to the world.
And I'm so happy to finally publicly release this new update I have been working on for months!
Patchnotes below!~
Norman Jones' Selling Extravaganza 1.1.0
Improved some Chipset and Charset assets, making them more distinct from the original RPGMAKER2003 RTP
Multiple Pebbles can be collected now; Pebbles can be used in battle
Added vases, an overworld interactable object that can reward you with a random item or two
Added a new room in the Chateau
Made alternative layouts linked to different variables, resulting in more randomization in each run
Added a new NPC whom you can trade with for a new End-Game item
Added a new item, Hard Gum, which heals your Wallet and Stamina by 10% and heals Diarrhea
Added a new secret item and an NPC that will show up only if you can find it! A hint? It's somewhere in the Office...
Some NPCs have had additional dialogue added depending on the events that have happened before they were encountered
Redecorated Hell, hot coals now hurt you
Added a new section in Hell
Improved the cellar area
Added two new enemies and a mini-boss
Added a very rare enemy that may spawn when fighting a Golden Roach
Added more Coffee results from the HOT-HOT COFFEE MUG
Fixed the volume balance and limiter on some music and sfxs
Changed how Smoking works (buff)
Buffed the Smoking status effect to heal 10% MP + 5, from 5% + 5; it now persists outside of battle
Raised the accuracy of all of Norman's skills by a few points
Enemies with resistance to an element type now resist it at 40% instead of 50%
Norman can now level up to Level 12! Also improved some of Norman's stats scaling and raised MP points across the board
Norman can learn more Skills
Norman's Tier 2 Skills (Elaborate Lie, Graphical Aid) now target all enemies
Silence is easier to automatically heal
Buffed a bunch of late game enemies, including bosses
Late game enemies drop more Exp, early game enemies drop less Exp
Adjusted drop rates
Minor changes related to Status (Enemies are overall more resistant to BLIND, BLIND lowers accuracy to 50% instead of 40%, lowered Attack and Mind when under CONFUSION, SLEEP recovers your HP and MP)
Paralysis has been greatly changed, it now doesn't restrict your movement and has higher chances to be removed
Buffed the Brass Trumpet item to have a chance to inflict Shock, halving Speed
Buffed the Forgotten Briefcase
Adjusted encounter rate to be more forgiving in the Dungeon, and slightly less forgiving in the Chateau (also added new encounters)
Fixed a gamebreaking bug that would happen after refusing the Bread Family's request
Fixed a major bug that prevented some parts of the credits and part of the Best Ending from playing before the game ended
Professor Frippel's Special Invention Show 1.1.0
Added Frippel's Dirty Undies...
Added new content to the Plains area, before the Simon says puzzle
Added the Rock siblings and their side quest
Added a new Experiment result when fighting the Rover enemy (comes with a super rare enemy)
Chipset fixes, improvements and random art additions
Vending Machine now heals you automatically after being fixed the first time instead of having to inspect it again
General balance and minor bug fixes
Fixed some collision issues in the first area of the game
Miodesopsia 1.1.0
Added a new Boss
Instead of receiving 4 Mirror Shards, you receive 1 and it's not consumed; Mirror Shard can be used in battle
Fixed Dregs of DES not being awarded properly and fixed some dialogue
Minor Fleshworlds maps additions
Added new NPCs in the Fleshworlds
Improved each of the Fleshworld
Improved some Chipset and Charset assets
Improved skill animations
Adjusted some spirits dialogue
Updated and Fixed credits (thank you Champo for the Fleshworld Tileset)
All 3 Games
Updated the Credits
Imprisoned For Time 1.5.0
Improved camera positioning
Improved progression
Fixed the second achievement
Launcher
Updated the title art to reflect the re-branding from "AsRPG Collection" to "Sales, Science & Spirits"
Added 3 new backgrounds
Added a light switch that can be used to cicle through the backgrounds
Added new Extra concept art (this is only the start, as I will want to have all of Norman, Frippel and Miodesopsia concept art in there one day)
Updated Credits
Thanks for tuning in!
Here's a recent awesome piece of fanart from artist JOJ
Keep on selling, sciencing and spiriting!
Sincerely,
alieno,
Ufo Pizza Productions
Source
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