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Steam News21 March 20263mo ago

UPDATE 1.1.0 (All RPGs + MORE!)

Thank you for all of the support! It's been incredible showing these characters to the world. And I'm so happy to finally publicly release this new update I have been working on for months! Patchnotes below!

In this update6

Full notes

Full Sales, Science & Spirits update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes23 additions22 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Maps
addedAnd I'm so happy to finally publicly release this new update I have been working on for months!
changedNorman Jones' Selling Extravaganza 1.1.0Improved some Chipset and Charset assets, making them more distinct from the original RPGMAKER2003 RTP
addedNorman Jones' Selling Extravaganza 1.1.0Multiple Pebbles can be collected now; Pebbles can be used in battle
addedNorman Jones' Selling Extravaganza 1.1.0Added vases, an overworld interactable object that can reward you with a random item or two
addedNorman Jones' Selling Extravaganza 1.1.0Added a new room in the Chateau
addedNorman Jones' Selling Extravaganza 1.1.0Added a new NPC whom you can trade with for a new End-Game item

Sales, Science & Spirits changes

addedAnd I'm so happy to finally publicly release this new update I have been working on for months!
changedImproved some Chipset and Charset assets, making them more distinct from the original RPGMAKER2003 RTP
addedMultiple Pebbles can be collected now; Pebbles can be used in battle
addedAdded vases, an overworld interactable object that can reward you with a random item or two
addedAdded a new room in the Chateau

Thank you for all of the support! It's been incredible showing these characters to the world.

And I'm so happy to finally publicly release this new update I have been working on for months!

Patchnotes below!~

Norman Jones' Selling Extravaganza 1.1.0

  • Improved some Chipset and Charset assets, making them more distinct from the original RPGMAKER2003 RTP

  • Multiple Pebbles can be collected now; Pebbles can be used in battle

  • Added vases, an overworld interactable object that can reward you with a random item or two

  • Added a new room in the Chateau

  • Made alternative layouts linked to different variables, resulting in more randomization in each run

  • Added a new NPC whom you can trade with for a new End-Game item

  • Added a new item, Hard Gum, which heals your Wallet and Stamina by 10% and heals Diarrhea

  • Added a new secret item and an NPC that will show up only if you can find it! A hint? It's somewhere in the Office...

  • Some NPCs have had additional dialogue added depending on the events that have happened before they were encountered

  • Redecorated Hell, hot coals now hurt you

  • Added a new section in Hell

  • Improved the cellar area

  • Added two new enemies and a mini-boss

  • Added a very rare enemy that may spawn when fighting a Golden Roach

  • Added more Coffee results from the HOT-HOT COFFEE MUG

  • Fixed the volume balance and limiter on some music and sfxs

  • Changed how Smoking works (buff)

  • Buffed the Smoking status effect to heal 10% MP + 5, from 5% + 5; it now persists outside of battle

  • Raised the accuracy of all of Norman's skills by a few points

  • Enemies with resistance to an element type now resist it at 40% instead of 50%

  • Norman can now level up to Level 12! Also improved some of Norman's stats scaling and raised MP points across the board

  • Norman can learn more Skills

  • Norman's Tier 2 Skills (Elaborate Lie, Graphical Aid) now target all enemies

  • Silence is easier to automatically heal

  • Buffed a bunch of late game enemies, including bosses

  • Late game enemies drop more Exp, early game enemies drop less Exp

  • Adjusted drop rates

  • Minor changes related to Status (Enemies are overall more resistant to BLIND, BLIND lowers accuracy to 50% instead of 40%, lowered Attack and Mind when under CONFUSION, SLEEP recovers your HP and MP)

  • Paralysis has been greatly changed, it now doesn't restrict your movement and has higher chances to be removed

  • Buffed the Brass Trumpet item to have a chance to inflict Shock, halving Speed

  • Buffed the Forgotten Briefcase

  • Adjusted encounter rate to be more forgiving in the Dungeon, and slightly less forgiving in the Chateau (also added new encounters)

  • Fixed a gamebreaking bug that would happen after refusing the Bread Family's request

  • Fixed a major bug that prevented some parts of the credits and part of the Best Ending from playing before the game ended

Professor Frippel's Special Invention Show 1.1.0

  • Added Frippel's Dirty Undies...

  • Added new content to the Plains area, before the Simon says puzzle

  • Added the Rock siblings and their side quest

  • Added a new Experiment result when fighting the Rover enemy (comes with a super rare enemy)

  • Chipset fixes, improvements and random art additions

  • Vending Machine now heals you automatically after being fixed the first time instead of having to inspect it again

  • General balance and minor bug fixes

  • Fixed some collision issues in the first area of the game

Miodesopsia 1.1.0

  • Added a new Boss

  • Instead of receiving 4 Mirror Shards, you receive 1 and it's not consumed; Mirror Shard can be used in battle

  • Fixed Dregs of DES not being awarded properly and fixed some dialogue

  • Minor Fleshworlds maps additions

  • Added new NPCs in the Fleshworlds

  • Improved each of the Fleshworld

  • Improved some Chipset and Charset assets

  • Improved skill animations

  • Adjusted some spirits dialogue

  • Updated and Fixed credits (thank you Champo for the Fleshworld Tileset)

All 3 Games

  • Updated the Credits

Imprisoned For Time 1.5.0

  • Improved camera positioning

  • Improved progression

  • Fixed the second achievement

Launcher

  • Updated the title art to reflect the re-branding from "AsRPG Collection" to "Sales, Science & Spirits"

  • Added 3 new backgrounds

  • Added a light switch that can be used to cicle through the backgrounds

  • Added new Extra concept art (this is only the start, as I will want to have all of Norman, Frippel and Miodesopsia concept art in there one day)

  • Updated Credits

Thanks for tuning in!

Here's a recent awesome piece of fanart from artist JOJ

Keep on selling, sciencing and spiriting!

Sincerely,

alieno,

Ufo Pizza Productions

Source

Steam News / 21 March 2026

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