What changed
0 fixes0 additions2 changes0 removals
changedBug Fixes -Fixed an issue that occurred rarely with certain boss fights where the game would proceed even if Sakuna and the boss were defeated at the same time -Fixed an issue in Amagaeshi Shrine where there was a possibility of enemies not loading in correctly following certain specific actions -Temperature is now a condition for Bakanae disease to develop -Salt damage will now be reduced by using flowing water or while the field is being drained -The disorder Cloudy Rice will now develop during the ripening stage, not the drying stage -Fixed an issue in the second half of the game where conditions for an event occurring in the field can be met using flowing water -Fixed it so that playtime is not extended incorrectly when fast-forwarding through cutscenes -Other minor bug fixes
changedAdjustments -Added new animations when resting on the porch -Improved the way that Tidal Wave interacts with the terrain -Improved the accuracy of annual temperature calculation -Added Autumnal Hunter's Garment as a reward for clearing Amagaeshi Shrine Floor 100 -Maximum in-game years has been expanded from 999 to 9999, and the Cornucopia effect of the Rice Hunter's Garment will now max out after 1000 harvests -Optimized CPU load when V-Sync is turned off
Sakuna: Of Rice and Ruin changes
changedBug Fixes -Fixed an issue that occurred rarely with certain boss fights where the game would proceed even if Sakuna and the boss were defeated at the same time -Fixed an issue in Amagaeshi Shrine where there was a possibility of enemies not loading in correctly following certain specific actions -Temperature is now a condition for Bakanae disease to develop -Salt damage will now be reduced by using flowing water or while the field is being drained -The disorder Cloudy Rice will now develop during the ripening stage, not the drying stage -Fixed an issue in the second half of the game where conditions for an event occurring in the field can be met using flowing water -Fixed it so that playtime is not extended incorrectly when fast-forwarding through cutscenes -Other minor bug fixes
changedAdjustments -Added new animations when resting on the porch -Improved the way that Tidal Wave interacts with the terrain -Improved the accuracy of annual temperature calculation -Added Autumnal Hunter's Garment as a reward for clearing Amagaeshi Shrine Floor 100 -Maximum in-game years has been expanded from 999 to 9999, and the Cornucopia effect of the Rice Hunter's Garment will now max out after 1000 harvests -Optimized CPU load when V-Sync is turned off
This update applies the following bug fixes and adjustments:
Bug Fixes -Fixed an issue that occurred rarely with certain boss fights where the game would proceed even if Sakuna and the boss were defeated at the same time -Fixed an issue in Amagaeshi Shrine where there was a possibility of enemies not loading in correctly following certain specific actions -Temperature is now a condition for Bakanae disease to develop -Salt damage will now be reduced by using flowing water or while the field is being drained -The disorder Cloudy Rice will now develop during the ripening stage, not the drying stage -Fixed an issue in the second half of the game where conditions for an event occurring in the field can be met using flowing water -Fixed it so that playtime is not extended incorrectly when fast-forwarding through cutscenes -Other minor bug fixes
Adjustments -Added new animations when resting on the porch -Improved the way that Tidal Wave interacts with the terrain -Improved the accuracy of annual temperature calculation -Added Autumnal Hunter's Garment as a reward for clearing Amagaeshi Shrine Floor 100 -Maximum in-game years has been expanded from 999 to 9999, and the Cornucopia effect of the Rice Hunter's Garment will now max out after 1000 harvests -Optimized CPU load when V-Sync is turned off