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Steam News19 November 20205y ago

Ver. Nov 19 2020 Patch Notes

This update (Build ID: 5851448) applies the following bug fixes: -Fixed a low-probability crash related to Divine Raiment and character collision detection -Fixed a crash that could be caused by leaving a stage while ob

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Full Sakuna: Of Rice and Ruin update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed a low-probability crash related to Divine Raiment and character collision detection -Fixed a crash that could be caused by leaving a stage while objects (amber, etc.) were still being collected -Fixed an issue with multithreading control for projectiles -Fixed an issue where Ashigumo could become stuck above the ceiling on Amagaeshi Shrine Floor 95 -Fixed a crash that could occur under certain circumstances when loading save data -There was evidence that a crash was caused by the game attempting to load in characters who did not exist in a scene. We have fixed it so that the game will not crash instantly, and a warning log is also now generated.

Sakuna: Of Rice and Ruin changes

fixedFixed a low-probability crash related to Divine Raiment and character collision detection -Fixed a crash that could be caused by leaving a stage while objects (amber, etc.) were still being collected -Fixed an issue with multithreading control for projectiles -Fixed an issue where Ashigumo could become stuck above the ceiling on Amagaeshi Shrine Floor 95 -Fixed a crash that could occur under certain circumstances when loading save data -There was evidence that a crash was caused by the game attempting to load in characters who did not exist in a scene. We have fixed it so that the game will not crash instantly, and a warning log is also now generated.

This update (Build ID: 5851448) applies the following bug fixes:

-Fixed a low-probability crash related to Divine Raiment and character collision detection -Fixed a crash that could be caused by leaving a stage while objects (amber, etc.) were still being collected -Fixed an issue with multithreading control for projectiles -Fixed an issue where Ashigumo could become stuck above the ceiling on Amagaeshi Shrine Floor 95 -Fixed a crash that could occur under certain circumstances when loading save data -There was evidence that a crash was caused by the game attempting to load in characters who did not exist in a scene. We have fixed it so that the game will not crash instantly, and a warning log is also now generated.

Source

Steam News / 19 November 2020

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