The new Saint Kotar cover Take a good, good look at it: Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover?
In this update4
Full notes
Full Saint Kotar: The Yellow Mask update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions4 changes0 removals
Gameplay
UI and audio
Compatibility
Store
addedThe new Saint Kotar coverHave you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism . Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
addedUI changesAside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
changedUI changesAnd, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
addedNarrative redesignWe are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
changedSaint Kotar factsheetLanguages: English (text and voice), French, Italian, German, Spanish, Russian
changedSaint Kotar factsheetFeatures: Achievements, Full controller support, Cloud saving, Dev commentary
Saint Kotar: The Yellow Mask changes
addedHave you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism . Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
addedAside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
changedAnd, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
addedWe are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
changedLanguages: English (text and voice), French, Italian, German, Spanish, Russian
The new Saint Kotar cover
Take a good, good look at it:
Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism. Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
Some behind the scenes of the creation process:
UI changes
Aside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
And, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
Narrative redesign
We are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
Saint Kotar factsheet
Release date: August 2021
Platforms: Steam, GOG, Nintendo Switch, Playstation, Xbox
Languages: English (text and voice), French, Italian, German, Spanish, Russian
Features: Achievements, Full controller support, Cloud saving, Dev commentary