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Steam News1 December 20205y ago

Saint Kotar has a new official cover!

The new Saint Kotar cover Take a good, good look at it: Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover?

In this update4

Full notes

Full Saint Kotar: The Yellow Mask update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Store
addedThe new Saint Kotar coverHave you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism . Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
addedUI changesAside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
changedUI changesAnd, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
addedNarrative redesignWe are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
changedSaint Kotar factsheetLanguages: English (text and voice), French, Italian, German, Spanish, Russian
changedSaint Kotar factsheetFeatures: Achievements, Full controller support, Cloud saving, Dev commentary

Saint Kotar: The Yellow Mask changes

addedHave you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism . Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.
addedAside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:
changedAnd, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:
addedWe are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.
changedLanguages: English (text and voice), French, Italian, German, Spanish, Russian

The new Saint Kotar cover

Take a good, good look at it:

Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism. Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.

Some behind the scenes of the creation process:

UI changes

Aside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:

And, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:

Narrative redesign

We are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.

Saint Kotar factsheet

Release date: August 2021

Platforms: Steam, GOG, Nintendo Switch, Playstation, Xbox

Languages: English (text and voice), French, Italian, German, Spanish, Russian

Features: Achievements, Full controller support, Cloud saving, Dev commentary

https://store.steampowered.com/app/1358530/Saint_Kotar/

Source

Steam News / 1 December 2020

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