Full notes
Full Sail and Sacrifice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
- Performance
Sail and Sacrifice changes
Patch 1.2 - Melee Combat 2.0
Ahoy landlubbers! Thar be boons in store for those who play the latest update of "Sail and Sacrifice," especially ye sword enthusiasts. Melee Combat 2.0 includes intuitive targeting, building tension through the "Riposte Meter" and executing your foes via a variety of ways. Here's an overview of what we've done since the last patch:
Patch Notes
Added the "gentleman's rule" where NPCs are only allowed to engage in 1 on 1 duels
Added target aiming system with slow motion to better select your enemy
Added the "Riposte" meter, which builds up through defensive combat gameplay and can be spent on heavy attack counters and disarming your opponents
Removed stamina costs from parrying and melee attacks
Added dense fog to underwater
Added a 3D treasure chime sound when the player is near a chest
Reduced the range of fish wildlife to account for underwater fog, increasing density
Redistributed probabilities of small fish versus larger ones
Made horizontal turning rate slower when facing an NPC
Adjusted minimum and maximum viewing angles on the player character camera
Many bug fixes, frame-rate and loading time improvements
Forum Discussion
Please continue to provide us with feedback of what you love and what you’d like to see next - We are very active on our Discord and Steam forums and hope to meet you there!
Social Media
Follow us on social media for daily updates on development, new features and funny bugs!
Gabriel and Salaar, CAGE Studios staff@cagestudios.net
Source
Changelog.gg summarizes and formats this update. How we read updates.
