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Steam News15 October 20258mo ago

Update 1.1: PERMADEATH and gameplay changes!

Hi everyone! I am so excited to introduce you to the biggest update since release!

In this update6

Full notes

Full Sagittarius: The Lost and Cursed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions2 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Fixes
addedI am so excited to introduce you to the biggest update since release! I've been listening to your feedback and focused on what matters most: improving puzzle clarity, gameplay flow and adding thrilling new content.
changedINTRODUCING PERMADEATHThis one's for players who've beaten the main story but crave an extra layer of challenge: PERMADEATH . Hop into the EXTRAS tab and face the ultimate challenge of Sagittarius: The Lost and Cursed : complete the entire game in one sitting, with no pause menu, and if you lose, you need to start over from the Act I.
addedINTRODUCING PERMADEATHTo show off your skills and passion, you'll be able to flex your new, exclusive achievement when you conquer PERMADEATH !
addedTHE ENVIRONMENT SPEAKSAnother big change is a refinement of the game's first few hours. The focus was on eliminating the early-game frustration. New dialogue lines, clearer UI components and balance changes are waiting to be discovered.
addedPERFORMANCE AND STABILITYA manual FPS slider was added to help with improving the stability of the game. You can cap your FPS at certain levels or keep it on uncapped. Available now in settings.
addedACT INew dialogue lines that subtly guide the player toward the objective

Sagittarius: The Lost and Cursed changes

addedI am so excited to introduce you to the biggest update since release! I've been listening to your feedback and focused on what matters most: improving puzzle clarity, gameplay flow and adding thrilling new content.
changedThis one's for players who've beaten the main story but crave an extra layer of challenge: PERMADEATH . Hop into the EXTRAS tab and face the ultimate challenge of Sagittarius: The Lost and Cursed : complete the entire game in one sitting, with no pause menu, and if you lose, you need to start over from the Act I.
addedTo show off your skills and passion, you'll be able to flex your new, exclusive achievement when you conquer PERMADEATH !
addedAnother big change is a refinement of the game's first few hours. The focus was on eliminating the early-game frustration. New dialogue lines, clearer UI components and balance changes are waiting to be discovered.
addedA manual FPS slider was added to help with improving the stability of the game. You can cap your FPS at certain levels or keep it on uncapped. Available now in settings.

Hi everyone!

I am so excited to introduce you to the biggest update since release! I've been listening to your feedback and focused on what matters most: improving puzzle clarity, gameplay flow and adding thrilling new content.

Everyone should be able to get past all of the Tommy's Nightmares, search for the clues and experience the story of Sagittarius and the Gray family. Even multiple times!

[INTRODUCING PERMADEATH]

This one's for players who've beaten the main story but crave an extra layer of challenge: PERMADEATH. Hop into the EXTRAS tab and face the ultimate challenge of Sagittarius: The Lost and Cursed: complete the entire game in one sitting, with no pause menu, and if you lose, you need to start over from the Act I.

To show off your skills and passion, you'll be able to flex your new, exclusive achievement when you conquer PERMADEATH!

[THE ENVIRONMENT SPEAKS]

Another big change is a refinement of the game's first few hours. The focus was on eliminating the early-game frustration. New dialogue lines, clearer UI components and balance changes are waiting to be discovered.

[PERFORMANCE AND STABILITY]

A manual FPS slider was added to help with improving the stability of the game. You can cap your FPS at certain levels or keep it on uncapped. Available now in settings.

[CHANGE LOG]

[ACT I]

  • New dialogue lines that subtly guide the player toward the objective

  • The red beacon of light in the end level sequence is more visible

[ACT II]

  • Clearer objective descriptions

  • New UI notifications that clearly signal when you enter The Visions, also with subtle hint on the mini-objective

  • Ricky (The Plushie) now makes additional directional noise when talking

  • The Vision (in the elevator) now plays less light sequences

  • The code fragments for one of The Visions (crack the code) are now clearly labled

  • Hints for The Vision (light the lamps) are now placed in more visible places

  • New dialogue lines that subtly guide the player toward the objective

[ACT III]

  • Clearer objective descriptions

  • The crows' calls are now more frequent

  • The crows' calls hearing range was increased

  • New dialogue lines that subtly guide the player toward the objective

[ACT IV]

  • Tommy's flashlight has now more battery

[ACT V]

  • Less hits are required to progress during the boss fight

[OTHER]

  • New visual hints when object is interactable

  • Added manual FPS slider cap

  • Fixed settings layout alignment

  • Fixed some bugs

Thanks for your time and good luck!

Jackpie

Source

Steam News / 15 October 2025

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